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diff --git a/schall/static/RGraph/docs/image2url.html b/schall/static/RGraph/docs/image2url.html new file mode 100644 index 0000000..7579bd5 --- /dev/null +++ b/schall/static/RGraph/docs/image2url.html @@ -0,0 +1,142 @@ +<html> +<head> + <title>Image to data: url converter</title> + + <style> + body { + font-size: 12pt; + font-family: Georgia; + } + </style> +</head> +<body onload="document.getElementById('url').focus(); document.getElementById('url').value = '/images/logo.png'"> + + <div style="position: fixed; right: 5px; background-color: #eee; border: 2px solid #000; padding: 3px"> + <a href="http://www.rgraph.net" target="_blank"><i>Courtesy of www.rgraph.net</i></a> + </div> + + <h1>Image to data: url converter</h1> + + <i> + This only works for online images, which are on the [<script>document.write(location.host)</script>] domain. There's no server-side + scripting though, so feel free to put it on your website and use it there. + </i> + # + <h2>Why use data: URLs?</h2> + + <p> + By using data: URLs you reduce the number of HTTP requests needed to display your page since the images are part of the + page itself. This does mean though that the images can't be cached (unless of course the page itself is cached). But, if you were + to reuse the same image on subsequent pages, they wouldn't be cached. You can get around this though by using some + Javascript at the bottom of your page to change the URLs to the real image files. The + <a href="http://www.rgraph.net" target="_blank">www.rgraph.net</a> front page uses this technique. + </p> + + <p /> + + URL: <input type="text" value="" id="url" /> + <button onclick="Go()">Go!</button> + + <p /> + + The data: url: + <textarea id="output" readonly style="width: 100%" rows="20" style="color: gray" onclick="this.select()">This is where the output URL goes...</textarea> + + <p /> + + A full image tag with the url as the src: + <textarea id="output_tag" readonly style="width: 100%" rows="20" style="color: gray" onclick="this.select()">This is where the image tag goes...</textarea> + + <p>The image itself using the data: url:</p> + <script> + function Go() + { + var url = document.getElementById("url").value; + var text = document.getElementById("output"); + var text_tag = document.getElementById("output_tag"); + var img = document.createElement('IMG'); + + img.src = url; + document.body.appendChild(img); + + /******************************************************* + * Create the canvas and paint the image onto it + *******************************************************/ + canvas = CreateCanvas(img); + + /******************************************************* + * Now use the .toDataURL() function to get the data: url + *******************************************************/ + var data = canvas.toDataURL(); + + /******************************************************* + * Populate the first text box + *******************************************************/ + text.value = data; + text.select(); + + /******************************************************* + * Populate the second text box + *******************************************************/ + text_tag.value = '<img src="' + data + '" width="' + img.offsetWidth + '" height="' + img.offsetHeight + '" alt="An image" />' + + /******************************************************* + * Add the image tag just created to the DOM + *******************************************************/ + img.src = data; + img.width = img.offsetWidth; + img.height = img.offsetHeight; + } + + /******************************************************* + * This function creates the canvas and appends it to the + * DOM + * + * @param img The image DOM object + *******************************************************/ + function CreateCanvas(img) + { + var canvas = document.createElement('CANVAS'); + var context = canvas.getContext('2d'); + + canvas.width = img.offsetWidth; + canvas.height = img.offsetHeight; + document.body.appendChild(canvas); + + /******************************************************* + * Now add the image to the canvas + *******************************************************/ + context.drawImage(img, 0, 0); + + /******************************************************* + * Move the canvas off-screen + *******************************************************/ + + canvas.style.position = 'absolute'; + canvas.style.left = (-1 * img.offsetWidth) + 'px'; + canvas.style.top = (-1 * img.offsetHeight) + 'px'; + + return canvas; + } + </script> + +</body> +</html><!-- Social networking buttons --> + <div id="social_icons" class="warning" style="border-radius: 10px; top: 1px; position: fixed; width: 120px; height: 20px"> + <!-- <a title="Bookmark with delicious" href="http://delicious.com/save?jump=close&v=4&noui&jump=close&url=http://www.rgraph.net¬es=RGraph%20is%20a%20HTML5%20based%20javascript%20charts%20library%20supporting%20a%20wide%20range%20of%20different%20chart%20types&title=RGraph:%20Javascript%20charts%20%26%20graph%20library" target="_blank"><img src="../images/delicious.png" alt="Bookmark with delicious" width="22" height="22" border="0" style="position: relative; top: 1px" /></a> --> + <a href="http://twitter.com/home/?status=RGraph%3A%20Javascript+charts+library+http%3A%2F%2Fwww.rgraph.net+%23rgraph+%23html5+%23canvas+%23javascript+%23charts+@_rgraph" target="_blank" title="Mention RGraph on Twitter"><img src="../images/twitter.png" alt="Mention RGraph on Twitter"/></a> + <iframe src="http://www.facebook.com/plugins/like.php?app_id=253862424642173&href=http%3A%2F%2Fwww.rgraph.net&send=false&layout=button_count&width=450&show_faces=false&action=like&colorscheme=light&font=arial&height=21" scrolling="no" frameborder="0" style="width: 80px; height:21px; position: relative; top: 1px"></iframe> + </div> + + <script> + // Opera fix + if (navigator.userAgent.indexOf('Opera') == -1) { + document.getElementById("social_icons").style.position = 'fixed'; + } + </script> + + <div id="google_plusone"> + <!-- Place this tag where you want the +1 button to render --> + <g:plusone href="http://www.rgraph.net"></g:plusone> + </div> +
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