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+/*
+Flot plugin for showing crosshairs, thin lines, when the mouse hovers
+over the plot.
+
+ crosshair: {
+ mode: null or "x" or "y" or "xy"
+ color: color
+ lineWidth: number
+ }
+
+Set the mode to one of "x", "y" or "xy". The "x" mode enables a
+vertical crosshair that lets you trace the values on the x axis, "y"
+enables a horizontal crosshair and "xy" enables them both. "color" is
+the color of the crosshair (default is "rgba(170, 0, 0, 0.80)"),
+"lineWidth" is the width of the drawn lines (default is 1).
+
+The plugin also adds four public methods:
+
+ - setCrosshair(pos)
+
+ Set the position of the crosshair. Note that this is cleared if
+ the user moves the mouse. "pos" is in coordinates of the plot and
+ should be on the form { x: xpos, y: ypos } (you can use x2/x3/...
+ if you're using multiple axes), which is coincidentally the same
+ format as what you get from a "plothover" event. If "pos" is null,
+ the crosshair is cleared.
+
+ - clearCrosshair()
+
+ Clear the crosshair.
+
+ - lockCrosshair(pos)
+
+ Cause the crosshair to lock to the current location, no longer
+ updating if the user moves the mouse. Optionally supply a position
+ (passed on to setCrosshair()) to move it to.
+
+ Example usage:
+ var myFlot = $.plot( $("#graph"), ..., { crosshair: { mode: "x" } } };
+ $("#graph").bind("plothover", function (evt, position, item) {
+ if (item) {
+ // Lock the crosshair to the data point being hovered
+ myFlot.lockCrosshair({ x: item.datapoint[0], y: item.datapoint[1] });
+ }
+ else {
+ // Return normal crosshair operation
+ myFlot.unlockCrosshair();
+ }
+ });
+
+ - unlockCrosshair()
+
+ Free the crosshair to move again after locking it.
+*/
+
+(function ($) {
+ var options = {
+ crosshair: {
+ mode: null, // one of null, "x", "y" or "xy",
+ color: "rgba(170, 0, 0, 0.80)",
+ lineWidth: 1
+ }
+ };
+
+ function init(plot) {
+ // position of crosshair in pixels
+ var crosshair = { x: -1, y: -1, locked: false };
+
+ plot.setCrosshair = function setCrosshair(pos) {
+ if (!pos)
+ crosshair.x = -1;
+ else {
+ var o = plot.p2c(pos);
+ crosshair.x = Math.max(0, Math.min(o.left, plot.width()));
+ crosshair.y = Math.max(0, Math.min(o.top, plot.height()));
+ }
+
+ plot.triggerRedrawOverlay();
+ };
+
+ plot.clearCrosshair = plot.setCrosshair; // passes null for pos
+
+ plot.lockCrosshair = function lockCrosshair(pos) {
+ if (pos)
+ plot.setCrosshair(pos);
+ crosshair.locked = true;
+ }
+
+ plot.unlockCrosshair = function unlockCrosshair() {
+ crosshair.locked = false;
+ }
+
+ function onMouseOut(e) {
+ if (crosshair.locked)
+ return;
+
+ if (crosshair.x != -1) {
+ crosshair.x = -1;
+ plot.triggerRedrawOverlay();
+ }
+ }
+
+ function onMouseMove(e) {
+ if (crosshair.locked)
+ return;
+
+ if (plot.getSelection && plot.getSelection()) {
+ crosshair.x = -1; // hide the crosshair while selecting
+ return;
+ }
+
+ var offset = plot.offset();
+ crosshair.x = Math.max(0, Math.min(e.pageX - offset.left, plot.width()));
+ crosshair.y = Math.max(0, Math.min(e.pageY - offset.top, plot.height()));
+ plot.triggerRedrawOverlay();
+ }
+
+ plot.hooks.bindEvents.push(function (plot, eventHolder) {
+ if (!plot.getOptions().crosshair.mode)
+ return;
+
+ eventHolder.mouseout(onMouseOut);
+ eventHolder.mousemove(onMouseMove);
+ });
+
+ plot.hooks.drawOverlay.push(function (plot, ctx) {
+ var c = plot.getOptions().crosshair;
+ if (!c.mode)
+ return;
+
+ var plotOffset = plot.getPlotOffset();
+
+ ctx.save();
+ ctx.translate(plotOffset.left, plotOffset.top);
+
+ if (crosshair.x != -1) {
+ ctx.strokeStyle = c.color;
+ ctx.lineWidth = c.lineWidth;
+ ctx.lineJoin = "round";
+
+ ctx.beginPath();
+ if (c.mode.indexOf("x") != -1) {
+ ctx.moveTo(crosshair.x, 0);
+ ctx.lineTo(crosshair.x, plot.height());
+ }
+ if (c.mode.indexOf("y") != -1) {
+ ctx.moveTo(0, crosshair.y);
+ ctx.lineTo(plot.width(), crosshair.y);
+ }
+ ctx.stroke();
+ }
+ ctx.restore();
+ });
+
+ plot.hooks.shutdown.push(function (plot, eventHolder) {
+ eventHolder.unbind("mouseout", onMouseOut);
+ eventHolder.unbind("mousemove", onMouseMove);
+ });
+ }
+
+ $.plot.plugins.push({
+ init: init,
+ options: options,
+ name: 'crosshair',
+ version: '1.0'
+ });
+})(jQuery);