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authorYves Fischer <yvesf-git@xapek.org>2014-01-11 18:44:50 +0100
committerYves Fischer <yvesf-git@xapek.org>2014-01-11 18:48:48 +0100
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tree64140ef20603bcf66dc33b8f2c5416d006547cb1 /jni/iodine/doc/proto_00000500.txt
downloadandiodine-002a2c3e1d0f091a48f8cc3eb7dce519870debaf.tar.gz
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+Detailed specification of protocol in version 00000500
+======================================================
+
+CMC = 2 byte Cache Miss Counter, increased every time it is used
+
+Version:
+Client sends:
+ First byte v or V
+ Rest encoded with base32:
+ 4 bytes big endian protocol version
+ CMC
+Server replies:
+ 4 chars:
+ VACK (version ok), followed by login challenge
+ VNAK (version differs), followed by server protocol version
+ VFUL (server has no free slots), followed by max users
+ 4 byte value: means login challenge/server protocol version/max users
+ 1 byte userid of the new user, or any byte if not VACK
+
+Login:
+Client sends:
+ First byte l or L
+ Rest encoded with base32:
+ 1 byte userid
+ 16 bytes MD5 hash of: (first 32 bytes of password) xor (8 repetitions of login challenge)
+ CMC
+Server replies:
+ LNAK means not accepted
+ x.x.x.x-y.y.y.y-mtu-netmask means accepted (server ip, client ip, mtu, netmask bits)
+
+Case check:
+Client sends:
+ First byte z or Z
+ Lots of data that should not be decoded
+Server replies:
+ The requested domain copied raw
+
+Switch codec:
+Client sends:
+ First byte s or S
+ 5 bits coded as Base32 char, meaning userid
+ 5 bits coded as Base32 char, with value 5 or 6, representing number of raw
+ bits per encoded byte
+Server sends:
+ Name of codec if accepted. After this all upstream data packets must
+ be encoded with the new codec.
+ BADCODEC if not accepted. Client must then revert to Base32
+
+Probe downstream fragment size:
+Client sends:
+ First byte r or R
+ 15 bits coded as 3 Base32 chars: UUUUF FFFFF FFFFF
+ meaning 4 bits userid, 11 bits fragment size
+ Then follows a long random query which contents does not matter
+Server sends:
+ Requested number of bytes as a response. The first two bytes contains
+ the requested length. Rest of message can be any data.
+ BADFRAG if requested length not accepted.
+
+Set downstream fragment size:
+Client sends:
+ First byte n or N
+ Rest encoded with base32:
+ 1 byte userid
+ 2 bytes new downstream fragment size
+ CMC
+Server sends:
+ 2 bytes new downstream fragment size. After this all downstream
+ payloads will be max (fragsize + 2) bytes long.
+ BADFRAG if not accepted.
+
+Data:
+Upstream data header:
+ 3210 432 10 43 210 4321 0
+ +----+---+--+--+---+----+-+
+ |UUUU|SSS|FF|FF|DDD|GGGG|L|
+ +----+---+--+--+---+----+-+
+
+Downstream data header:
+ 7 654 3210 765 4321 0
+ +-+---+----+---+----+-+
+ |C|SSS|FFFF|DDD|GGGG|L|
+ +-+---+----+---+----+-+
+
+UUUU = Userid
+L = Last fragment in packet flag
+SS = Upstream packet sequence number
+FFFF = Upstream fragment number
+DDD = Downstream packet sequence number
+GGGG = Downstream fragment number
+C = Compression enabled for downstream packet
+
+Upstream data packet starts with 1 byte ASCII hex coded user byte, then 3 bytes
+Base32 encoded header, then comes the payload data, encoded with chosen codec.
+
+Downstream data starts with 2 byte header. Then payload data, which may be
+compressed.
+
+Ping:
+Client sends:
+ First byte p or P
+ Rest encoded with Base32:
+ 1 byte with 4 bits userid
+ 1 byte with:
+ 3 bits downstream seqno
+ 4 bits downstream fragment
+ CMC
+
+The server response to Ping and Data packets is a DNS NULL type response:
+If server has nothing to send, data length is 0 bytes.
+If server has something to send, it will send a downstream data packet,
+prefixed with 2 bytes header as shown above.