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+<!DOCTYPE html >
+<html>
+<head>
+ <meta http-equiv="X-UA-Compatible" content="chrome=1">
+ <!--
+ /**
+ * o------------------------------------------------------------------------------o
+ * | This file is part of the RGraph package - you can learn more at: |
+ * | |
+ * | http://www.rgraph.net |
+ * | |
+ * | This package is licensed under the RGraph license. For all kinds of business |
+ * | purposes there is a small one-time licensing fee to pay and for non |
+ * | commercial purposes it is free to use. You can read the full license here: |
+ * | |
+ * | http://www.rgraph.net/LICENSE.txt |
+ * o------------------------------------------------------------------------------o
+ */
+ -->
+ <title>RGraph: HTML5 Javascript charts library - Asynchronous processing</title>
+
+ <meta name="keywords" content="rgraph html5 canvas chart docs async asynchronous" />
+ <meta name="description" content="RGraph: HTML5 Javascript charts library - Documentation about asynchronous processing" />
+
+ <meta property="og:title" content="RGraph: HTML5 Javascript charts library" />
+ <meta property="og:description" content="A chart library based on the HTML5 canvas tag" />
+ <meta property="og:image" content="http://www.rgraph.net/images/logo.png"/>
+
+ <link rel="stylesheet" href="../css/website.css" type="text/css" media="screen" />
+ <link rel="icon" type="image/png" href="../images/favicon.png">
+
+ <!-- Place this tag in your head or just before your close body tag -->
+ <script type="text/javascript" src="https://apis.google.com/js/plusone.js"></script>
+
+ <script src="../libraries/RGraph.common.core.js"></script>
+ <script src="../libraries/RGraph.line.js"></script>
+ <!--[if IE 8]><script src="../excanvas/excanvas.original.js"></script><![endif]-->
+
+ <script>
+ window.onload = function ()
+ {
+ var duration = (new Date().getTime() - timer.getTime()) / 1000;
+ document.getElementById("waiting").innerHTML = '<span style="color: green">Done! Extra time taken: ' + duration.toFixed(1) + ' seconds</span>';
+ alert('The window.onload event fired, extra time taken: ' + duration.toFixed(1) + ' seconds');
+ }
+
+ // Create a timer to show the difference
+ timer = new Date();
+ </script>
+
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+ document.getElementById("social_icons").style.position = 'fixed';
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+ <div id="breadcrumb">
+ <a href="../index.html">RGraph: HTML5 Javascript charts library</a>
+ >
+ <a href="index.html">Documentation</a>
+ >
+ Asynchronous processing
+ </div>
+
+ <h1>RGraph: <span>HTML5 Javascript charts library</span> - Asynchronous processing</h1>
+
+ <script>
+ if (RGraph.isIE8()) {
+ document.write('<div style="background-color: #fee; border: 2px dashed red; padding: 5px"><b>Important</b><br /><br /> Internet Explorer 8 does not natively support the HTML5 canvas tag, so if you want to see the charts, you can either:<ul><li>Install <a href="http://code.google.com/chrome/chromeframe/">Google Chrome Frame</a></li><li>Use ExCanvas. This is provided in the RGraph Archive.</li><li>Use another browser entirely. Your choices are Firefox 3.5+, Chrome 2+, Safari 4+ or Opera 10.5+. </li></ul> <b>Note:</b> Internet Explorer 9 fully supports the canvas tag.</div>');
+ }
+ </script>
+
+ <p id="waiting" style="; font-weight: bold; font-size: 16pt"><span style="color: #aa0">Waiting for onload event...</span></p>
+
+ <p style="background-color: #eee; border: 1px dashed gray; padding: 5px; height: 50px;">
+ <span style="display: inline-block; margin-left: 10px; float: right">
+ <script>
+ document.write('<img src="http://ie.microsoft.com/testdrive/HTML5/DOMContentLoaded/whidbey.jpg?' + Math.random() + '" width="50" height="50" />&nbsp;');
+ document.write('<img src="http://ie.microsoft.com/testdrive/HTML5/DOMContentLoaded/window.jpg?' + Math.random() + '" width="50" height="50" />&nbsp;');
+ document.write('<img src="http://ie.microsoft.com/testdrive/HTML5/DOMContentLoaded/whidbey2.jpg?' + Math.random() + '" width="50" height="50" />');
+ </script>
+ </span>
+
+ These images are here to pad the page and slow down loading so that the window.onload event is slowed. This makes the
+ difference far more visible.
+ </p>
+
+ <canvas id="myCanvas" width="600" height="250" style="float: right">[No canvas support]</canvas>
+
+ <script>
+ /**
+ * Create the line chart
+ */
+ function CreateLineGraph ()
+ {
+ var line = new RGraph.Line('myCanvas', [1,2,4,2,1,3,5,6,6,5,3,5]);
+ line.Set('chart.title', 'Sales for Acme Inc.');
+ line.Set('chart.labels', ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep', 'Oct', 'Nov', 'Dec']);
+ line.Set('chart.hmargin', 10);
+ line.Set('chart.linewidth', 5);
+ line.Set('chart.shadow', true);
+ line.Set('chart.shadow.offsetx', 0);
+ line.Set('chart.shadow.offsety', 0);
+ line.Set('chart.shadow.blur', 15);
+ line.Draw();
+ }
+
+ RGraph.Async(CreateLineGraph);
+ </script>
+
+ <p>
+ Asynchronous processing can speed up the display of your charts, because the browser gets to your code, sets it
+ going and then continues on rendering the page. Particularly if you have a weighty page,
+ it can make quite a difference. The <i>RGraph.Async()</i> function itself is very simple, but because it can make
+ a significant difference to the speed of your page, it is documented here. There's an example of it to the right.
+ One thing to remember is to ensure your canvas tag is defined first before you set the function that creates
+ the chart going.
+ </p>
+
+ <p>
+ Although asynchronous processing can speed up your pages, it can also give the appearance of slower pages due to partial
+ rendering, (ie your pages render a bit at a time). You therefore will need to experiment to get the best result for you.
+ </p>
+
+ <br clear="all" />
+
+ <pre class="code">
+&lt;script src="RGraph.common.js"&gt;&lt;/script&gt;
+&lt;script src="RGraph.line.js"&gt;&lt;/script&gt;
+
+&lt;canvas id="myCanvas" width="300" height="100"&gt;[No canvas support]&lt;/canvas&gt;
+
+&lt;script&gt;
+ /**
+ * Create the line chart
+ */
+ function CreateLineGraph ()
+ {
+ var line = new RGraph.Line('myCanvas', [1,2,4,2,1,3,5,6,6,5,3,5]);
+ line.Set('chart.title', 'Sales for Acme Inc.');
+ line.Set('chart.labels', ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep', 'Oct', 'Nov', 'Dec']);
+ line.Set('chart.hmargin', 10);
+ line.Set('chart.linewidth', 5);
+ line.Set('chart.shadow', true);
+ line.Set('chart.shadow.offsetx', 0);
+ line.Set('chart.shadow.offsety', 0);
+ line.Set('chart.shadow.blur', 15);
+ line.Draw();
+ }
+
+ RGraph.Async(CreateLineGraph);
+&lt;/script&gt;
+</pre>
+
+ <p><b>Things to remember</b></p>
+
+ <ul>
+ <li>All your libraries must be loaded first. In the pages &lt;head&gt; for example. If not, you won't be able to create your charts.</li>
+ <li>Your &lt;canvas&gt; tag must be defined before setting the asynchronous code going. If not, then the canvas may be referenced before it exists, and thus your charts will not be created.</li>
+ <li>
+ The users connection speed may be a factor. Slower connections may mean, for example, that the onload event doesn't fire very
+ quickly. If you're using the onload event to create your charts then asynchronous creation instead may give you more
+ apparent speed ups. Alternatively, careful placement of the &lt;canvas&gt; tag and the code that creates the chart may suffice
+ instead.
+ </li>
+ <li>Since the MSIE/ExCanvas combo requires you to use the window.onload event, asynchronous chart creation in this case will probably not be any help.</li>
+ <li>
+ Since a dev release of version 4, Google Chrome has had an issue when asynchronous processing is used, meaning that
+ text isn't always displayed. The solution here is simply to not use asynchronous processing. As of 27th March 2010,
+ Chrome 5 appears to be fine.
+ </li>
+ </ul>
+
+ <h4>See also</h4>
+
+ You might also be interested in the alternative, <a href="domcontentloaded.html">DOMContentLoaded</a> event.
+
+</body>
+</html> \ No newline at end of file