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diff --git a/schall/static/RGraph/docs/what-is-html5-canvas.html b/schall/static/RGraph/docs/what-is-html5-canvas.html new file mode 100644 index 0000000..bfce4ac --- /dev/null +++ b/schall/static/RGraph/docs/what-is-html5-canvas.html @@ -0,0 +1,207 @@ +<!DOCTYPE html> +<html> +<head> + <meta http-equiv="X-UA-Compatible" content="chrome=1"> + <!-- + /** + * o------------------------------------------------------------------------------o + * | This file is part of the RGraph package - you can learn more at: | + * | | + * | http://www.rgraph.net | + * | | + * | This package is licensed under the RGraph license. For all kinds of business | + * | purposes there is a small one-time licensing fee to pay and for non | + * | commercial purposes it is free to use. You can read the full license here: | + * | | + * | http://www.rgraph.net/LICENSE.txt | + * o------------------------------------------------------------------------------o + */ + --> + <title>RGraph: What is HTML5 canvas?</title> + + <meta name="keywords" content="rgraph html5 canvas charts what " /> + <meta name="description" content="RGraph: What is HTML5 canvas?" /> + + <meta property="og:title" content="RGraph: What is HTML5 canvas?" /> + <meta property="og:description" content="A brief description and a few examples of HTML5 canvas " /> + <meta property="og:image" content="http://www.rgraph.net/images/logo.png"/> + + <link rel="stylesheet" href="../css/website.css" type="text/css" media="screen" /> + <link rel="icon" type="image/png" href="../images/favicon.png"> + + <!-- Place this tag in your head or just before your close body tag --> + <script type="text/javascript" src="https://apis.google.com/js/plusone.js"></script> + + <script src="../libraries/RGraph.common.core.js" ></script> + <script src="../libraries/RGraph.common.tooltips.js" ></script> + <script src="../libraries/RGraph.bar.js" ></script> + + + <script> + var _gaq = _gaq || []; + _gaq.push(['_setAccount', 'UA-54706-2']); + _gaq.push(['_trackPageview']); + + (function() { + var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; + ga.src = ('https:' == document.location.protocol ? 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This is provided in the RGraph Archive.</li><li>Use another browser entirely. Your choices are Firefox 3.5+, Chrome 2+, Safari 4+ or Opera 10.5+. </li></ul> <b>Note:</b> Internet Explorer 9 fully supports the canvas tag.</div>'); + } + </script> + + <ul> + <li><a href="#introduction">Introduction</a></li> + <li><a href="#history">History</a></li> + <li><a href="#example">Example</a></li> + <li><a href="#compare">Canvas compared to SVG</a></li> + <li><a href="#support">Browser support for HTML5 canvas</a></li> + </ul> + + <a name="introduction"></a> + <h2>Introduction</h2> + + <p> + HTML5 canvas is a new HTML tag (<i><canvas></i>) which is part of the forthcoming HTML5 standard. It allows bitmap + drawing which is controlled using Javascript, and is what the RGraph libraries use to draw the charts. You could + liken it to a piece of paper which is part of your HTML page, on to which you can draw. Because you use Javascript to + draw on the canvas it becomes part of your page and allows interaction very easily. + </p> + + <p> + Canvas uses a "fire and forget" drawing methodology - there is no DOM that is maintained, so if you want to alter something + you will probably have to redraw the entire canvas. The lack of a DOM means that canvas is fast to draw on and very + responsive - important when you're providing iteractive charts to your users. + </p> + + <a name="history"></a> + <h2>History</h2> + <p> + HTML5 canvas was originally introduced by Apple for use in WebKit (which is used in their Safari browser and Google Chrome). + It is now part of the HTML5 specification and supported by the majority (if not all) of modern web browsers. + </p> + + <a name="example"></a> + <h2>Example</h2> + + <canvas id="cvs" width="350" height="250" style="border: 1px dashed gray; float: right">[No canvas support]</canvas> + <script> + canvas = document.getElementById("cvs"); + context = canvas.getContext('2d'); + + // Draw the red triangle + context.beginPath(); + context.strokeStyle = 'black'; + context.fillStyle = 'red'; + context.moveTo(100, 25); + context.lineTo(150, 100); + context.lineTo(50, 100); + context.lineTo(100, 25); + context.stroke(); + context.fill(); + + // Draw the blue square + context.beginPath(); + context.fillStyle = 'rgba(0,0,255,0.5)'; + context.strokeRect(100, 75, 100,100); + context.fillRect(100, 75, 100,100); + context.stroke(); + context.fill(); + + // Draw the yellow circle + context.beginPath(); + context.globalAlpha = 0.5; + context.fillStyle = 'yellow'; + context.arc(200,175,50,0,2 * Math.PI, 0); + context.stroke(); + context.fill(); + </script> + + <p> + The example to the right is a very simple case of drawing a few primitives on the canvas. The dotted border is + provided by CSS to illustrate the drawing area. + </p> + + <p> + The <canvas> tag itself is defined with just a width/height/id attribute. The one here also has a style attribute + to make it more evident in the page. The HTML used is shown below: + </p> + + <br clear="all" /> + + <pre class="code"> +<canvas id="cvs" width="375" height="250">[No canvas support]<canvas> +</pre> + + The content in between the tags is not shown if the browser supports canvas, and is if the browser doesn't. This provides + for fallback content if the users browser doesn't support canvas. + + <a name="compare"></a> + <h2>HTML5 Canvas compared to SVG</h2> + <p> + HTML5 canvas can be compared (a bit) to SVG - which is a vector based alternative for drawing in HTML pages. SVG is + at a more abstract level than canvas and maintains a record of everything drawn, using a DOM. This is then converted + to a bitmap when shown. In the above example, if the blue squares coordinates are changed (eg in an animation), + then the whole canvas needs to be cleared and redrawn for each frame. + </p> + + <p> + As a result of not having to maintain a DOM <canvas> is fast to draw on and display to the browser. + </p> + + <a name="support"></a> + <h2>Browser support for HTML5 canvas</h2> + <p> + The majority of current browsers support canvas, including IE9. Earlier versions of MSIE have some support through + compatibility layers provided by Google and Mozilla. One such library - ExCanvas - is provided in the RGraph archive + allowing IE8 to display the graphs, albeit without many of the dynamic features. You can read more on this + <a href="msie.html">here</a>. + </p> + + <p align="right"> + <b> + <a href="index.html">Full documentation »</a> + </b> + </p> + +</body> +</html>
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