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author | Yves Fischer <yvesf-git@xapek.org> | 2018-08-02 17:21:14 +0200 |
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committer | Yves Fischer <yvesf-git@xapek.org> | 2018-08-02 17:59:06 +0200 |
commit | 74973624deed05d1cc8b297fb1d877cadad50969 (patch) | |
tree | 8304000f99a4dc0e0fad263fc9928d8e5ad6366c /scripts/menuconfig.py | |
download | esp8266-74973624deed05d1cc8b297fb1d877cadad50969.tar.gz esp8266-74973624deed05d1cc8b297fb1d877cadad50969.zip |
Diffstat (limited to 'scripts/menuconfig.py')
-rw-r--r-- | scripts/menuconfig.py | 2454 |
1 files changed, 2454 insertions, 0 deletions
diff --git a/scripts/menuconfig.py b/scripts/menuconfig.py new file mode 100644 index 0000000..a805610 --- /dev/null +++ b/scripts/menuconfig.py @@ -0,0 +1,2454 @@ +#!/usr/bin/env python3 + +# Copyright (c) 2018, Nordic Semiconductor ASA and Ulf Magnusson +# SPDX-License-Identifier: ISC + +""" +Overview +======== + +A curses-based menuconfig implementation. The interface should feel familiar to +people used to mconf ('make menuconfig'). + +Supports the same keys as mconf, and also supports a set of keybindings +inspired by Vi: + + J/K : Down/Up + L : Enter menu/Toggle item + H : Leave menu + Ctrl-D/U: Page Down/Page Down + G/End : Jump to end of list + g/Home : Jump to beginning of list + +The mconf feature where pressing a key jumps to a menu entry with that +character in it in the current menu isn't supported. A jump-to feature for +jumping directly to any symbol (including invisible symbols) is available +instead. + +Space and Enter are "smart" and try to do what you'd expect for the given +menu entry. + + +Running +======= + +menuconfig.py can be run either as a standalone executable or by calling the +menu.menuconfig() function with an existing Kconfig instance. The second option +is a bit inflexible in that it will still load and save .config, etc. + +When run in standalone mode, the top-level Kconfig file to load can be passed +as a command-line argument. With no argument, it defaults to "Kconfig". + +The KCONFIG_CONFIG environment variable specifies the .config file to load (if +it exists) and save. If KCONFIG_CONFIG is unset, ".config" is used. + +$srctree is supported through Kconfiglib. + + +Other features +============== + + - Seamless terminal resizing + + - No dependencies on *nix, as the 'curses' module is in the Python standard + library + + - Unicode text entry + + - Improved information screen compared to mconf: + + * Expressions are split up by their top-level &&/|| operands to improve + readability + + * Undefined symbols in expressions are pointed out + + * Menus and comments have information displays + + * Kconfig definitions are printed + + +Limitations +=========== + + - Python 3 only + + This is mostly due to Python 2 not having curses.get_wch(), which is needed + for Unicode support. + + - Doesn't work out of the box on Windows + + Has been tested to work with the wheels provided at + https://www.lfd.uci.edu/~gohlke/pythonlibs/#curses though. +""" + +import curses +import errno +import locale +import os +import platform +import re +import textwrap + +# We need this double import for the _expr_str() override below +import kconfiglib + +from kconfiglib import Symbol, Choice, MENU, COMMENT, MenuNode, \ + BOOL, STRING, INT, HEX, UNKNOWN, \ + AND, OR, NOT, \ + expr_value, split_expr, \ + TRI_TO_STR, TYPE_TO_STR, \ + standard_kconfig, standard_config_filename + + +# +# Configuration variables +# + +# If True, try to convert LC_CTYPE to a UTF-8 locale if it is set to the C +# locale (which implies ASCII). This fixes curses Unicode I/O issues on systems +# with bad defaults. ncurses configures itself from the locale settings. +# +# Related PEP: https://www.python.org/dev/peps/pep-0538/ +_CONVERT_C_LC_CTYPE_TO_UTF8 = True + +# How many steps an implicit submenu will be indented. Implicit submenus are +# created when an item depends on the symbol before it. Note that symbols +# defined with 'menuconfig' create a separate menu instead of indenting. +_SUBMENU_INDENT = 4 + +# Number of steps for Page Up/Down to jump +_PG_JUMP = 6 + +# How far the cursor needs to be from the edge of the window before it starts +# to scroll. Used for the main menu display, the information display, the +# search display, and for text boxes. +_SCROLL_OFFSET = 5 + +# Minimum width of dialogs that ask for text input +_INPUT_DIALOG_MIN_WIDTH = 30 + +# Number of arrows pointing up/down to draw when a window is scrolled +_N_SCROLL_ARROWS = 14 + +# Lines of help text shown at the bottom of the "main" display +_MAIN_HELP_LINES = """ +[Space/Enter] Toggle/enter [ESC] Leave menu [S] Save +[O] Load [?] Symbol info [/] Jump to symbol +[A] Toggle show-all mode [C] Toggle show-name mode +[Q] Quit (prompts for save) [D] Save minimal config (advanced) +"""[1:-1].split("\n") + +# Lines of help text shown at the bottom of the information dialog +_INFO_HELP_LINES = """ +[ESC/q] Return to menu +"""[1:-1].split("\n") + +# Lines of help text shown at the bottom of the search dialog +_JUMP_TO_HELP_LINES = """ +Type text to narrow the search. Regexes are supported (via Python's 're' +module). The up/down cursor keys step in the list. [Enter] jumps to the +selected symbol. [ESC] aborts the search. Type multiple space-separated +strings/regexes to find entries that match all of them. Type Ctrl-F to +view the help of the selected item without leaving the dialog. +"""[1:-1].split("\n") + +def _init_styles(): + global _SEPARATOR_STYLE + global _HELP_STYLE + global _LIST_STYLE + global _LIST_SEL_STYLE + global _LIST_INVISIBLE_STYLE + global _LIST_INVISIBLE_SEL_STYLE + global _INPUT_FIELD_STYLE + + global _PATH_STYLE + + global _DIALOG_FRAME_STYLE + global _DIALOG_BODY_STYLE + + global _INFO_TEXT_STYLE + + # Initialize styles for different parts of the application. The arguments + # are ordered as follows: + # + # 1. Text color + # 2. Background color + # 3. Attributes + # 4. Extra attributes if colors aren't available. The colors will be + # ignored in this case, and the attributes from (3.) and (4.) will be + # ORed together. + + # A_BOLD tends to produce faint and hard-to-read text on the Windows + # console, especially with the old color scheme, before the introduction of + # https://blogs.msdn.microsoft.com/commandline/2017/08/02/updating-the-windows-console-colors/ + BOLD = curses.A_NORMAL if _IS_WINDOWS else curses.A_BOLD + + + # Separator lines between windows. Also used for the top line in the symbol + # information dialog. + _SEPARATOR_STYLE = _style(curses.COLOR_BLACK, curses.COLOR_YELLOW, BOLD, curses.A_STANDOUT) + + # Edit boxes + _INPUT_FIELD_STYLE = _style(curses.COLOR_WHITE, curses.COLOR_BLUE, curses.A_NORMAL, curses.A_STANDOUT) + + # List of items, e.g. the main display + _LIST_STYLE = _style(curses.COLOR_BLACK, curses.COLOR_WHITE, curses.A_NORMAL ) + # Style for the selected item + _LIST_SEL_STYLE = _style(curses.COLOR_WHITE, curses.COLOR_BLUE, curses.A_NORMAL, curses.A_STANDOUT) + + # Like _LIST_(SEL_)STYLE, for invisible items. Used in show-all mode. + _LIST_INVISIBLE_STYLE = _style(curses.COLOR_RED, curses.COLOR_WHITE, curses.A_NORMAL, BOLD ) + _LIST_INVISIBLE_SEL_STYLE = _style(curses.COLOR_RED, curses.COLOR_BLUE, curses.A_NORMAL, curses.A_STANDOUT) + + # Help text windows at the bottom of various fullscreen dialogs + _HELP_STYLE = _style(curses.COLOR_BLACK, curses.COLOR_WHITE, BOLD ) + + # Top row in the main display, with the menu path + _PATH_STYLE = _style(curses.COLOR_BLACK, curses.COLOR_WHITE, BOLD ) + + # Symbol information text + _INFO_TEXT_STYLE = _LIST_STYLE + + # Frame around dialog boxes + _DIALOG_FRAME_STYLE = _style(curses.COLOR_BLACK, curses.COLOR_YELLOW, BOLD, curses.A_STANDOUT) + # Body of dialog boxes + _DIALOG_BODY_STYLE = _style(curses.COLOR_WHITE, curses.COLOR_BLACK, curses.A_NORMAL ) + + +# +# Main application +# + +# color_attribs holds the color pairs we've already created, indexed by a +# (<foreground color>, <background color>) tuple. +# +# Obscure Python: We never pass a value for color_attribs, and it keeps +# pointing to the same dict. This avoids a global. +def _style(fg_color, bg_color, attribs, no_color_extra_attribs=0, + color_attribs={}): + # Returns an attribute with the specified foreground and background color + # and the attributes in 'attribs'. Reuses color pairs already created if + # possible, and creates a new color pair otherwise. + # + # Returns 'attribs | no_color_extra_attribs' if colors aren't supported. + + if not curses.has_colors(): + return attribs | no_color_extra_attribs + + if (fg_color, bg_color) not in color_attribs: + # Create new color pair. Color pair number 0 is hardcoded and cannot be + # changed, hence the +1s. + curses.init_pair(len(color_attribs) + 1, fg_color, bg_color) + color_attribs[(fg_color, bg_color)] = \ + curses.color_pair(len(color_attribs) + 1) + + return color_attribs[(fg_color, bg_color)] | attribs + +# "Extend" the standard kconfiglib.expr_str() to show values for symbols +# appearing in expressions, for the information dialog. +# +# This is a bit hacky, but officially supported. It beats having to reimplement +# expression printing just to tweak it a bit. + +def _expr_str_val(expr): + if isinstance(expr, Symbol) and not expr.is_constant and \ + not _is_num(expr.name): + # Show the values of non-constant (non-quoted) symbols that don't look + # like numbers. Things like 123 are actually a symbol references, and + # only work as expected due to undefined symbols getting their name as + # their value. Showing the symbol value there isn't helpful though. + + if not expr.nodes: + # Undefined symbol reference + return "{}(undefined/n)".format(expr.name) + + return '{}(="{}")'.format(expr.name, expr.str_value) + + if isinstance(expr, tuple) and expr[0] == NOT and \ + isinstance(expr[1], Symbol): + + # Put a space after "!" before a symbol, since '! FOO(="y")' makes it + # clearer than '!FOO(="y")' that "y" is the value of FOO itself + return "! " + _expr_str(expr[1]) + + # We'll end up back in _expr_str_val() when _expr_str_orig() does recursive + # calls for subexpressions + return _expr_str_orig(expr) + +# Do hacky expr_str() extension. The rest of the code will just call +# _expr_str(). +_expr_str_orig = kconfiglib.expr_str +kconfiglib.expr_str = _expr_str_val +_expr_str = _expr_str_val + +# Entry point when run as an executable, split out so that setuptools' +# 'entry_points' can be used. It produces a handy menuconfig.exe launcher on +# Windows. +def _main(): + menuconfig(standard_kconfig()) + +def menuconfig(kconf): + """ + Launches the configuration interface, returning after the user exits. + + kconf: + Kconfig instance to be configured + """ + + globals()["_kconf"] = kconf + global _config_filename + global _show_all + global _conf_changed + + + _config_filename = standard_config_filename() + + if os.path.exists(_config_filename): + _conf_changed = False + print("Using existing configuration '{}' as base" + .format(_config_filename)) + _kconf.load_config(_config_filename) + + else: + # Always prompt for save if the output configuration file doesn't exist + _conf_changed = True + + if kconf.defconfig_filename is not None: + print("Using default configuration found in '{}' as base" + .format(kconf.defconfig_filename)) + _kconf.load_config(kconf.defconfig_filename) + + else: + print("Using default symbol values as base") + + + # Any visible items in the top menu? + _show_all = False + if not _shown_nodes(_kconf.top_node): + # Nothing visible. Start in show-all mode and try again. + _show_all = True + if not _shown_nodes(_kconf.top_node): + # Give up. The implementation relies on always having a selected + # node. + print("Empty configuration -- nothing to configure.\n" + "Check that environment variables are set properly.") + return + + # Disable warnings. They get mangled in curses mode, and we deal with + # errors ourselves. + _kconf.disable_warnings() + + # Make curses use the locale settings specified in the environment + locale.setlocale(locale.LC_ALL, "") + + # Try to fix Unicode issues on systems with bad defaults + if _CONVERT_C_LC_CTYPE_TO_UTF8: + _convert_c_lc_ctype_to_utf8() + + # Get rid of the delay between pressing ESC and jumping to the parent menu + os.environ.setdefault("ESCDELAY", "0") + + # Enter curses mode. _menuconfig() returns a string to print on exit, after + # curses has been de-initialized. + print(curses.wrapper(_menuconfig)) + +# Global variables used below: +# +# _cur_menu: +# Menu node of the menu (or menuconfig symbol, or choice) currently being +# shown +# +# _shown: +# List of items in _cur_menu that are shown (ignoring scrolling). In +# show-all mode, this list contains all items in _cur_menu. Otherwise, it +# contains just the visible items. +# +# _sel_node_i: +# Index in _shown of the currently selected node +# +# _menu_scroll: +# Index in _shown of the top row of the main display +# +# _parent_screen_rows: +# List/stack of the row numbers that the selections in the parent menus +# appeared on. This is used to prevent the scrolling from jumping around +# when going in and out of menus. +# +# _show_all: +# If True, "show-all" mode is on. Show-all mode shows all symbols and other +# items in the current menu, including those that lack a prompt or aren't +# currently visible. +# +# Invisible items are drawn in a different style to make them stand out. +# +# _show_name: +# If True, the names of all symbol are shown in addition to the prompt. +# +# _conf_changed: +# True if the configuration has been changed. If False, we don't bother +# showing the save-and-quit dialog. +# +# We reset this to False whenever the configuration is saved explicitly +# from the save dialog. + +def _menuconfig(stdscr): + # Logic for the main display, with the list of symbols, etc. + + globals()["stdscr"] = stdscr + global _conf_changed + global _show_name + + _init() + + while True: + _draw_main() + curses.doupdate() + + + c = _get_wch_compat(_menu_win) + + if c == curses.KEY_RESIZE: + _resize_main() + + if c in (curses.KEY_DOWN, "j", "J"): + _select_next_menu_entry() + + elif c in (curses.KEY_UP, "k", "K"): + _select_prev_menu_entry() + + elif c in (curses.KEY_NPAGE, "\x04"): # Page Down/Ctrl-D + # Keep it simple. This way we get sane behavior for small windows, + # etc., for free. + for _ in range(_PG_JUMP): + _select_next_menu_entry() + + elif c in (curses.KEY_PPAGE, "\x15"): # Page Up/Ctrl-U + for _ in range(_PG_JUMP): + _select_prev_menu_entry() + + elif c in (curses.KEY_END, "G"): + _select_last_menu_entry() + + elif c in (curses.KEY_HOME, "g"): + _select_first_menu_entry() + + elif c in (curses.KEY_RIGHT, " ", "\n", "l", "L"): + # Do appropriate node action. Only Space is treated specially, + # preferring to toggle nodes rather than enter menus. + + sel_node = _shown[_sel_node_i] + + if sel_node.is_menuconfig and not \ + (c == " " and _prefer_toggle(sel_node.item)): + + _enter_menu(sel_node) + + else: + _change_node(sel_node) + if _is_y_mode_choice_sym(sel_node.item): + # Immediately jump to the parent menu after making a choice + # selection, like 'make menuconfig' does + _leave_menu() + + elif c in ("n", "N"): + _set_sel_node_tri_val(0) + + elif c in ("m", "M"): + _set_sel_node_tri_val(1) + + elif c in ("y", "Y"): + _set_sel_node_tri_val(2) + + elif c in (curses.KEY_LEFT, curses.KEY_BACKSPACE, _ERASE_CHAR, + "\x1B", # \x1B = ESC + "h", "H"): + + if c == "\x1B" and _cur_menu is _kconf.top_node: + res = quit_dialog() + if res: + return res + else: + _leave_menu() + + elif c in ("o", "O"): + if _conf_changed: + c = _key_dialog( + "Load", + "You have unsaved changes. Load new\n" + "configuration anyway?\n" + "\n" + " (Y)es (C)ancel", + "yc") + + if c is None or c == "c": + continue + + if _load_dialog(): + _conf_changed = False + + elif c in ("s", "S"): + if _save_dialog(_kconf.write_config, _config_filename, + "configuration"): + + _conf_changed = False + + elif c in ("d", "D"): + _save_dialog(_kconf.write_min_config, "defconfig", + "minimal configuration") + + elif c == "/": + _jump_to_dialog() + # The terminal might have been resized while the fullscreen jump-to + # dialog was open + _resize_main() + + elif c == "?": + _info_dialog(_shown[_sel_node_i], False) + # The terminal might have been resized while the fullscreen info + # dialog was open + _resize_main() + + elif c in ("a", "A"): + _toggle_show_all() + + elif c in ("c", "C"): + _show_name = not _show_name + + elif c in ("q", "Q"): + res = quit_dialog() + if res: + return res + +def quit_dialog(): + if not _conf_changed: + return "No changes to save" + + while True: + c = _key_dialog( + "Quit", + " Save configuration?\n" + "\n" + "(Y)es (N)o (C)ancel", + "ync") + + if c is None or c == "c": + return None + + if c == "y": + if _try_save(_kconf.write_config, _config_filename, + "configuration"): + + return "Configuration saved to '{}'" \ + .format(_config_filename) + + elif c == "n": + return "Configuration was not saved" + +def _init(): + # Initializes the main display with the list of symbols, etc. Also does + # misc. global initialization that needs to happen after initializing + # curses. + + global _ERASE_CHAR + + global _path_win + global _top_sep_win + global _menu_win + global _bot_sep_win + global _help_win + + global _parent_screen_rows + global _cur_menu + global _shown + global _sel_node_i + global _menu_scroll + + global _show_name + + # Looking for this in addition to KEY_BACKSPACE (which is unreliable) makes + # backspace work with TERM=vt100. That makes it likely to work in sane + # environments. + # + # erasechar() returns a 'bytes' object. Since we use get_wch(), we need to + # decode it. Just give up and avoid crashing if it can't be decoded. + _ERASE_CHAR = curses.erasechar().decode("utf-8", "ignore") + + _init_styles() + + # Hide the cursor + _safe_curs_set(0) + + # Initialize windows + + # Top row, with menu path + _path_win = _styled_win(_PATH_STYLE) + + # Separator below menu path, with title and arrows pointing up + _top_sep_win = _styled_win(_SEPARATOR_STYLE) + + # List of menu entries with symbols, etc. + _menu_win = _styled_win(_LIST_STYLE) + _menu_win.keypad(True) + + # Row below menu list, with arrows pointing down + _bot_sep_win = _styled_win(_SEPARATOR_STYLE) + + # Help window with keys at the bottom + _help_win = _styled_win(_HELP_STYLE) + + # The rows we'd like the nodes in the parent menus to appear on. This + # prevents the scroll from jumping around when going in and out of menus. + _parent_screen_rows = [] + + # Initial state + + _cur_menu = _kconf.top_node + _shown = _shown_nodes(_cur_menu) + _sel_node_i = 0 + _menu_scroll = 0 + + _show_name = False + + # Give windows their initial size + _resize_main() + +def _resize_main(): + # Resizes the main display, with the list of symbols, etc., to fill the + # terminal + + global _menu_scroll + + screen_height, screen_width = stdscr.getmaxyx() + + _path_win.resize(1, screen_width) + _top_sep_win.resize(1, screen_width) + _bot_sep_win.resize(1, screen_width) + + help_win_height = len(_MAIN_HELP_LINES) + menu_win_height = screen_height - help_win_height - 3 + + if menu_win_height >= 1: + _menu_win.resize(menu_win_height, screen_width) + _help_win.resize(help_win_height, screen_width) + + _top_sep_win.mvwin(1, 0) + _menu_win.mvwin(2, 0) + _bot_sep_win.mvwin(2 + menu_win_height, 0) + _help_win.mvwin(2 + menu_win_height + 1, 0) + else: + # Degenerate case. Give up on nice rendering and just prevent errors. + + menu_win_height = 1 + + _menu_win.resize(1, screen_width) + _help_win.resize(1, screen_width) + + for win in _top_sep_win, _menu_win, _bot_sep_win, _help_win: + win.mvwin(0, 0) + + # Adjust the scroll so that the selected node is still within the window, + # if needed + if _sel_node_i - _menu_scroll >= menu_win_height: + _menu_scroll = _sel_node_i - menu_win_height + 1 + +def _menu_win_height(): + # Returns the height of the menu display + + return _menu_win.getmaxyx()[0] + +def _prefer_toggle(item): + # For nodes with menus, determines whether Space should change the value of + # the node's item or enter its menu. We toggle symbols (which have menus + # when they're defined with 'menuconfig') and choices that can be in more + # than one mode (e.g. optional choices). In other cases, we enter the menu. + + return isinstance(item, Symbol) or \ + (isinstance(item, Choice) and len(item.assignable) > 1) + +def _enter_menu(menu): + # Makes 'menu' the currently displayed menu + + global _cur_menu + global _shown + global _sel_node_i + global _menu_scroll + + shown_sub = _shown_nodes(menu) + # Never enter empty menus. We depend on having a current node. + if shown_sub: + # Remember where the current node appears on the screen, so we can try + # to get it to appear in the same place when we leave the menu + _parent_screen_rows.append(_sel_node_i - _menu_scroll) + + # Jump into menu + _cur_menu = menu + _shown = shown_sub + _sel_node_i = 0 + _menu_scroll = 0 + +def _jump_to(node): + # Jumps directly to the menu node 'node' + + global _cur_menu + global _shown + global _sel_node_i + global _menu_scroll + global _show_all + global _parent_screen_rows + + # Clear remembered menu locations. We might not even have been in the + # parent menus before. + _parent_screen_rows = [] + + # Turn on show-all mode if the node isn't visible + if not (node.prompt and expr_value(node.prompt[1])): + _show_all = True + + _cur_menu = _parent_menu(node) + _shown = _shown_nodes(_cur_menu) + _sel_node_i = _shown.index(node) + + # Center the jumped-to node vertically, if possible + _menu_scroll = max(_sel_node_i - _menu_win_height()//2, 0) + +def _leave_menu(): + # Jumps to the parent menu of the current menu. Does nothing if we're in + # the top menu. + + global _cur_menu + global _shown + global _sel_node_i + global _menu_scroll + + if _cur_menu is _kconf.top_node: + return + + # Jump to parent menu + parent = _parent_menu(_cur_menu) + _shown = _shown_nodes(parent) + _sel_node_i = _shown.index(_cur_menu) + _cur_menu = parent + + # Try to make the menu entry appear on the same row on the screen as it did + # before we entered the menu. + + if _parent_screen_rows: + # The terminal might have shrunk since we were last in the parent menu + screen_row = min(_parent_screen_rows.pop(), _menu_win_height() - 1) + _menu_scroll = max(_sel_node_i - screen_row, 0) + else: + # No saved parent menu locations, meaning we jumped directly to some + # node earlier. Just center the node vertically if possible. + _menu_scroll = max(_sel_node_i - _menu_win_height()//2, 0) + +def _select_next_menu_entry(): + # Selects the menu entry after the current one, adjusting the scroll if + # necessary. Does nothing if we're already at the last menu entry. + + global _sel_node_i + global _menu_scroll + + if _sel_node_i < len(_shown) - 1: + # Jump to the next node + _sel_node_i += 1 + + # If the new node is sufficiently close to the edge of the menu window + # (as determined by _SCROLL_OFFSET), increase the scroll by one. This + # gives nice and non-jumpy behavior even when + # _SCROLL_OFFSET >= _menu_win_height(). + if _sel_node_i >= _menu_scroll + _menu_win_height() - _SCROLL_OFFSET: + _menu_scroll = min(_menu_scroll + 1, + _max_scroll(_shown, _menu_win)) + +def _select_prev_menu_entry(): + # Selects the menu entry before the current one, adjusting the scroll if + # necessary. Does nothing if we're already at the first menu entry. + + global _sel_node_i + global _menu_scroll + + if _sel_node_i > 0: + # Jump to the previous node + _sel_node_i -= 1 + + # See _select_next_menu_entry() + if _sel_node_i <= _menu_scroll + _SCROLL_OFFSET: + _menu_scroll = max(_menu_scroll - 1, 0) + +def _select_last_menu_entry(): + # Selects the last menu entry in the current menu + + global _sel_node_i + global _menu_scroll + + _sel_node_i = len(_shown) - 1 + _menu_scroll = _max_scroll(_shown, _menu_win) + +def _select_first_menu_entry(): + # Selects the first menu entry in the current menu + + global _sel_node_i + global _menu_scroll + + _sel_node_i = _menu_scroll = 0 + +def _toggle_show_all(): + # Toggles show-all mode on/off + + global _show_all + global _shown + global _sel_node_i + global _menu_scroll + + # Row on the screen the cursor is on. Preferably we want the same row to + # stay highlighted. + old_row = _sel_node_i - _menu_scroll + + _show_all = not _show_all + # List of new nodes to be shown after toggling _show_all + new_shown = _shown_nodes(_cur_menu) + + # Find a good node to select. The selected node might disappear if show-all + # mode is turned off. + + # If there are visible nodes before the previously selected node, select + # the closest one. This will select the previously selected node itself if + # it is still visible. + for node in reversed(_shown[:_sel_node_i + 1]): + if node in new_shown: + _sel_node_i = new_shown.index(node) + break + else: + # No visible nodes before the previously selected node. Select the + # closest visible node after it instead. + for node in _shown[_sel_node_i + 1:]: + if node in new_shown: + _sel_node_i = new_shown.index(node) + break + else: + # No visible nodes at all, meaning show-all was turned off inside + # an invisible menu. Don't allow that, as the implementation relies + # on always having a selected node. + _show_all = True + + return + + _shown = new_shown + + # Try to make the cursor stay on the same row in the menu window. This + # might be impossible if too many nodes have disappeared above the node. + _menu_scroll = max(_sel_node_i - old_row, 0) + +def _draw_main(): + # Draws the "main" display, with the list of symbols, the header, and the + # footer. + # + # This could be optimized to only update the windows that have actually + # changed, but keep it simple for now and let curses sort it out. + + term_width = stdscr.getmaxyx()[1] + + + # + # Update the top row with the menu path + # + + _path_win.erase() + + # Draw the menu path ("(top menu) -> menu -> submenu -> ...") + + menu_prompts = [] + + menu = _cur_menu + while menu is not _kconf.top_node: + menu_prompts.append(menu.prompt[0]) + menu = _parent_menu(menu) + menu_prompts.append("(top menu)") + menu_prompts.reverse() + + # Hack: We can't put ACS_RARROW directly in the string. Temporarily + # represent it with NULL. Maybe using a Unicode character would be better. + menu_path_str = " \0 ".join(menu_prompts) + + # Scroll the menu path to the right if needed to make the current menu's + # title visible + if len(menu_path_str) > term_width: + menu_path_str = menu_path_str[len(menu_path_str) - term_width:] + + # Print the path with the arrows reinserted + split_path = menu_path_str.split("\0") + _safe_addstr(_path_win, split_path[0]) + for s in split_path[1:]: + _safe_addch(_path_win, curses.ACS_RARROW) + _safe_addstr(_path_win, s) + + _path_win.noutrefresh() + + + # + # Update the separator row below the menu path + # + + _top_sep_win.erase() + + # Draw arrows pointing up if the symbol window is scrolled down. Draw them + # before drawing the title, so the title ends up on top for small windows. + if _menu_scroll > 0: + _safe_hline(_top_sep_win, 0, 4, curses.ACS_UARROW, _N_SCROLL_ARROWS) + + # Add the 'mainmenu' text as the title, centered at the top + _safe_addstr(_top_sep_win, + 0, (term_width - len(_kconf.mainmenu_text))//2, + _kconf.mainmenu_text) + + _top_sep_win.noutrefresh() + + + # + # Update the symbol window + # + + _menu_win.erase() + + # Draw the _shown nodes starting from index _menu_scroll up to either as + # many as fit in the window, or to the end of _shown + for i in range(_menu_scroll, + min(_menu_scroll + _menu_win_height(), len(_shown))): + + node = _shown[i] + + if node.prompt and expr_value(node.prompt[1]): + style = _LIST_SEL_STYLE if i == _sel_node_i else _LIST_STYLE + else: + style = _LIST_INVISIBLE_SEL_STYLE if i == _sel_node_i else \ + _LIST_INVISIBLE_STYLE + + _safe_addstr(_menu_win, i - _menu_scroll, 0, _node_str(node), style) + + _menu_win.noutrefresh() + + + # + # Update the bottom separator window + # + + _bot_sep_win.erase() + + # Draw arrows pointing down if the symbol window is scrolled up + if _menu_scroll < _max_scroll(_shown, _menu_win): + _safe_hline(_bot_sep_win, 0, 4, curses.ACS_DARROW, _N_SCROLL_ARROWS) + + # Indicate when show-all and/or show-name mode is enabled + enabled_modes = [] + if _show_all: + enabled_modes.append("show-all") + if _show_name: + enabled_modes.append("show-name") + if enabled_modes: + s = " and ".join(enabled_modes) + " mode enabled" + _safe_addstr(_bot_sep_win, 0, term_width - len(s) - 2, s) + + _bot_sep_win.noutrefresh() + + + # + # Update the help window + # + + _help_win.erase() + + for i, line in enumerate(_MAIN_HELP_LINES): + _safe_addstr(_help_win, i, 0, line) + + _help_win.noutrefresh() + +def _parent_menu(node): + # Returns the menu node of the menu that contains 'node'. In addition to + # proper 'menu's, this might also be a 'menuconfig' symbol or a 'choice'. + # "Menu" here means a menu in the interface. + + menu = node.parent + while not menu.is_menuconfig: + menu = menu.parent + return menu + +def _shown_nodes(menu): + # Returns a list of the nodes in 'menu' (see _parent_menu()) that should be + # shown in the menu window + + res = [] + + def rec(node): + nonlocal res + + while node: + # Show the node if its prompt is visible. For menus, also check + # 'visible if'. In show-all mode, show everything. + if _show_all or \ + (node.prompt and expr_value(node.prompt[1]) and not \ + (node.item == MENU and not expr_value(node.visibility))): + + res.append(node) + + # If a node has children but doesn't have the is_menuconfig + # flag set, the children come from a submenu created implicitly + # from dependencies. Show those in this menu too. + if node.list and not node.is_menuconfig: + rec(node.list) + + node = node.next + + rec(menu.list) + return res + +def _change_node(node): + # Changes the value of the menu node 'node' if it is a symbol. Bools and + # tristates are toggled, while other symbol types pop up a text entry + # dialog. + + if not isinstance(node.item, (Symbol, Choice)): + return + + # This will hit for invisible symbols in show-all mode + if not (node.prompt and expr_value(node.prompt[1])): + return + + # sc = symbol/choice + sc = node.item + + if sc.type in (INT, HEX, STRING): + s = sc.str_value + + while True: + s = _input_dialog("Value for '{}' ({})".format( + node.prompt[0], TYPE_TO_STR[sc.type]), + s, _range_info(sc)) + + if s is None: + break + + if sc.type in (INT, HEX): + s = s.strip() + + # 'make menuconfig' does this too. Hex values not starting with + # '0x' are accepted when loading .config files though. + if sc.type == HEX and not s.startswith(("0x", "0X")): + s = "0x" + s + + if _check_validity(sc, s): + _set_val(sc, s) + break + + elif len(sc.assignable) == 1: + # Handles choice symbols for choices in y mode, which are a special + # case: .assignable can be (2,) while .tri_value is 0. + _set_val(sc, sc.assignable[0]) + + else: + # Set the symbol to the value after the current value in + # sc.assignable, with wrapping + val_index = sc.assignable.index(sc.tri_value) + _set_val(sc, sc.assignable[(val_index + 1) % len(sc.assignable)]) + +def _set_sel_node_tri_val(tri_val): + # Sets the value of the currently selected menu entry to 'tri_val', if that + # value can be assigned + + sc = _shown[_sel_node_i].item + if isinstance(sc, (Symbol, Choice)) and tri_val in sc.assignable: + _set_val(sc, tri_val) + +def _set_val(sc, val): + # Wrapper around Symbol/Choice.set_value() for updating the menu state and + # _conf_changed + + global _conf_changed + + # Use the string representation of tristate values. This makes the format + # consistent for all symbol types. + if val in TRI_TO_STR: + val = TRI_TO_STR[val] + + if val != sc.str_value: + sc.set_value(val) + _conf_changed = True + + # Changing the value of the symbol might have changed what items in the + # current menu are visible. Recalculate the state. + _update_menu() + +def _update_menu(): + # Updates the current menu after the value of a symbol or choice has been + # changed. Changing a value might change which items in the menu are + # visible. + # + # Tries to preserve the location of the cursor when items disappear above + # it. + + global _shown + global _sel_node_i + global _menu_scroll + + # Row on the screen the cursor was on + old_row = _sel_node_i - _menu_scroll + + sel_node = _shown[_sel_node_i] + + # New visible nodes + _shown = _shown_nodes(_cur_menu) + + # New index of selected node + _sel_node_i = _shown.index(sel_node) + + # Try to make the cursor stay on the same row in the menu window. This + # might be impossible if too many nodes have disappeared above the node. + _menu_scroll = max(_sel_node_i - old_row, 0) + +def _input_dialog(title, initial_text, info_text=None): + # Pops up a dialog that prompts the user for a string + # + # title: + # Title to display at the top of the dialog window's border + # + # initial_text: + # Initial text to prefill the input field with + # + # info_text: + # String to show next to the input field. If None, just the input field + # is shown. + + win = _styled_win(_DIALOG_BODY_STYLE) + win.keypad(True) + + info_lines = info_text.split("\n") if info_text else [] + + # Give the input dialog its initial size + _resize_input_dialog(win, title, info_lines) + + _safe_curs_set(2) + + # Input field text + s = initial_text + + # Cursor position + i = len(initial_text) + + def edit_width(): + return win.getmaxyx()[1] - 4 + + # Horizontal scroll offset + hscroll = max(i - edit_width() + 1, 0) + + while True: + # Draw the "main" display with the menu, etc., so that resizing still + # works properly. This is like a stack of windows, only hardcoded for + # now. + _draw_main() + _draw_input_dialog(win, title, info_lines, s, i, hscroll) + curses.doupdate() + + + c = _get_wch_compat(win) + + if c == "\n": + _safe_curs_set(0) + return s + + if c == "\x1B": # \x1B = ESC + _safe_curs_set(0) + return None + + + if c == curses.KEY_RESIZE: + # Resize the main display too. The dialog floats above it. + _resize_main() + _resize_input_dialog(win, title, info_lines) + + else: + s, i, hscroll = _edit_text(c, s, i, hscroll, edit_width()) + +def _resize_input_dialog(win, title, info_lines): + # Resizes the input dialog to a size appropriate for the terminal size + + screen_height, screen_width = stdscr.getmaxyx() + + win_height = 5 + if info_lines: + win_height += len(info_lines) + 1 + win_height = min(win_height, screen_height) + + win_width = max(_INPUT_DIALOG_MIN_WIDTH, + len(title) + 4, + *(len(line) + 4 for line in info_lines)) + win_width = min(win_width, screen_width) + + win.resize(win_height, win_width) + win.mvwin((screen_height - win_height)//2, + (screen_width - win_width)//2) + +def _draw_input_dialog(win, title, info_lines, s, i, hscroll): + edit_width = win.getmaxyx()[1] - 4 + + win.erase() + + _draw_frame(win, title) + + # Note: Perhaps having a separate window for the input field would be nicer + visible_s = s[hscroll:hscroll + edit_width] + _safe_addstr(win, 2, 2, visible_s + " "*(edit_width - len(visible_s)), + _INPUT_FIELD_STYLE) + + for linenr, line in enumerate(info_lines): + _safe_addstr(win, 4 + linenr, 2, line) + + _safe_move(win, 2, 2 + i - hscroll) + + win.noutrefresh() + +def _load_dialog(): + # Dialog for loading a new configuration + # + # Return value: + # True if a new configuration was loaded, and False if the user canceled + # the dialog + + global _show_all + + filename = "" + while True: + filename = _input_dialog("File to load", filename, _load_save_info()) + + if filename is None: + return False + + filename = os.path.expanduser(filename) + + if _try_load(filename): + sel_node = _shown[_sel_node_i] + + # Turn on show-all mode if the current node is (no longer) visible + if not (sel_node.prompt and expr_value(sel_node.prompt[1])): + _show_all = True + + _update_menu() + + # The message dialog indirectly updates the menu display, so _msg() + # must be called after the new state has been initialized + _msg("Success", "Loaded {}".format(filename)) + return True + +def _try_load(filename): + # Tries to load a configuration file. Pops up an error and returns False on + # failure. + # + # filename: + # Configuration file to load + + # Hack: strerror and errno are lost after we raise the custom IOError with + # troubleshooting help in Kconfig.load_config(). Adding them back to the + # exception loses the custom message. As a workaround, try opening the file + # separately first and report any errors. + try: + open(filename).close() + except OSError as e: + _error("Error loading {}\n\n{} (errno: {})" + .format(filename, e.strerror, errno.errorcode[e.errno])) + return False + + try: + _kconf.load_config(filename) + return True + except OSError as e: + _error("Error loading {}\n\nUnknown error".format(filename)) + return False + +def _save_dialog(save_fn, default_filename, description): + # Dialog for saving the current configuration + # + # save_fn: + # Function to call with 'filename' to save the file + # + # default_filename: + # Prefilled filename in the input field + # + # description: + # String describing the thing being saved + # + # Return value: + # True if the configuration was saved, and False if the user canceled the + # dialog + + filename = default_filename + while True: + filename = _input_dialog("Filename to save {} to".format(description), + filename, _load_save_info()) + + if filename is None: + return False + + filename = os.path.expanduser(filename) + + if _try_save(save_fn, filename, description): + _msg("Success", "{} saved to {}".format(description, filename)) + return True + +def _try_save(save_fn, filename, description): + # Tries to save a configuration file. Pops up an error and returns False on + # failure. + # + # save_fn: + # Function to call with 'filename' to save the file + # + # description: + # String describing the thing being saved + + try: + save_fn(filename) + return True + except OSError as e: + _error("Error saving {} to '{}'\n\n{} (errno: {})" + .format(description, e.filename, e.strerror, + errno.errorcode[e.errno])) + return False + +def _key_dialog(title, text, keys): + # Pops up a dialog that can be closed by pressing a key + # + # title: + # Title to display at the top of the dialog window's border + # + # text: + # Text to show in the dialog + # + # keys: + # List of keys that will close the dialog. Other keys (besides ESC) are + # ignored. The caller is responsible for providing a hint about which + # keys can be pressed in 'text'. + # + # Return value: + # The key that was pressed to close the dialog. Uppercase characters are + # converted to lowercase. ESC will always close the dialog, and returns + # None. + + win = _styled_win(_DIALOG_BODY_STYLE) + win.keypad(True) + + _resize_key_dialog(win, text) + + while True: + # See _input_dialog() + _draw_main() + _draw_key_dialog(win, title, text) + curses.doupdate() + + + c = _get_wch_compat(win) + + if c == "\x1B": # \x1B = ESC + return None + + + if c == curses.KEY_RESIZE: + # Resize the main display too. The dialog floats above it. + _resize_main() + _resize_key_dialog(win, text) + + elif isinstance(c, str): + c = c.lower() + if c in keys: + return c + +def _resize_key_dialog(win, text): + # Resizes the key dialog to a size appropriate for the terminal size + + screen_height, screen_width = stdscr.getmaxyx() + + lines = text.split("\n") + + win_height = min(len(lines) + 4, screen_height) + win_width = min(max(len(line) for line in lines) + 4, screen_width) + + win.resize(win_height, win_width) + win.mvwin((screen_height - win_height)//2, + (screen_width - win_width)//2) + +def _draw_key_dialog(win, title, text): + win.erase() + _draw_frame(win, title) + + for i, line in enumerate(text.split("\n")): + _safe_addstr(win, 2 + i, 2, line) + + win.noutrefresh() + +def _draw_frame(win, title): + # Draw a frame around the inner edges of 'win', with 'title' at the top + + win_height, win_width = win.getmaxyx() + + win.attron(_DIALOG_FRAME_STYLE) + + # Draw top/bottom edge + _safe_hline(win, 0, 0, " ", win_width) + _safe_hline(win, win_height - 1, 0, " ", win_width) + + # Draw left/right edge + _safe_vline(win, 0, 0, " ", win_height) + _safe_vline(win, 0, win_width - 1, " ", win_height) + + # Draw title + _safe_addstr(win, 0, (win_width - len(title))//2, title) + + win.attroff(_DIALOG_FRAME_STYLE) + +def _jump_to_dialog(): + # Implements the jump-to dialog, where symbols can be looked up via + # incremental search and jumped to. + # + # Returns True if the user jumped to a symbol, and False if the dialog was + # canceled. + + # Search text + s = "" + # Previous search text + prev_s = None + # Search text cursor position + s_i = 0 + # Horizontal scroll offset + hscroll = 0 + + # Index of selected row + sel_node_i = 0 + # Index in 'matches' of the top row of the list + scroll = 0 + + # Edit box at the top + edit_box = _styled_win(_INPUT_FIELD_STYLE) + edit_box.keypad(True) + + # List of matches + matches_win = _styled_win(_LIST_STYLE) + + # Bottom separator, with arrows pointing down + bot_sep_win = _styled_win(_SEPARATOR_STYLE) + + # Help window with instructions at the bottom + help_win = _styled_win(_HELP_STYLE) + + # Give windows their initial size + _resize_jump_to_dialog(edit_box, matches_win, bot_sep_win, help_win, + sel_node_i, scroll) + + _safe_curs_set(2) + + # TODO: Code duplication with _select_{next,prev}_menu_entry(). Can this be + # factored out in some nice way? + + def select_next_match(): + nonlocal sel_node_i + nonlocal scroll + + if sel_node_i < len(matches) - 1: + sel_node_i += 1 + + if sel_node_i >= scroll + matches_win.getmaxyx()[0] - _SCROLL_OFFSET: + scroll = min(scroll + 1, _max_scroll(matches, matches_win)) + + def select_prev_match(): + nonlocal sel_node_i + nonlocal scroll + + if sel_node_i > 0: + sel_node_i -= 1 + + if sel_node_i <= scroll + _SCROLL_OFFSET: + scroll = max(scroll - 1, 0) + + while True: + if s != prev_s: + # The search text changed. Find new matching nodes. + + prev_s = s + + try: + # We could use re.IGNORECASE here instead of lower(), but this + # is noticeably less jerky while inputting regexes like + # '.*debug$' (though the '.*' is redundant there). Those + # probably have bad interactions with re.search(), which + # matches anywhere in the string. + # + # It's not horrible either way. Just a bit smoother. + regex_searches = [re.compile(regex).search + for regex in s.lower().split()] + + # No exception thrown, so the regexes are okay + bad_re = None + + # List of matching nodes + matches = [] + + for node in _searched_nodes(): + for search in regex_searches: + # Does the regex match either the symbol name or the + # prompt (if any)? + if not (search(node.item.name.lower()) or + (node.prompt and + search(node.prompt[0].lower()))): + + # Give up on the first regex that doesn't match, to + # speed things up a bit when multiple regexes are + # entered + break + + else: + matches.append(node) + + except re.error as e: + # Bad regex. Remember the error message so we can show it. + bad_re = "Bad regular expression" + # re.error.msg was added in Python 3.5 + if hasattr(e, "msg"): + bad_re += ": " + e.msg + + matches = [] + + # Reset scroll and jump to the top of the list of matches + sel_node_i = scroll = 0 + + _draw_jump_to_dialog(edit_box, matches_win, bot_sep_win, help_win, + s, s_i, hscroll, + bad_re, matches, sel_node_i, scroll) + curses.doupdate() + + + c = _get_wch_compat(edit_box) + + if c == "\n": + if matches: + _jump_to(matches[sel_node_i]) + _safe_curs_set(0) + return True + + elif c == "\x1B": # \x1B = ESC + _safe_curs_set(0) + return False + + elif c == curses.KEY_RESIZE: + # We adjust the scroll so that the selected node stays visible in + # the list when the terminal is resized, hence the 'scroll' + # assignment + scroll = _resize_jump_to_dialog( + edit_box, matches_win, bot_sep_win, help_win, + sel_node_i, scroll) + + elif c == "\x06": # \x06 = Ctrl-F + _safe_curs_set(0) + _info_dialog(matches[sel_node_i], True) + _safe_curs_set(1) + + scroll = _resize_jump_to_dialog( + edit_box, matches_win, bot_sep_win, help_win, + sel_node_i, scroll) + + elif c == curses.KEY_DOWN: + select_next_match() + + elif c == curses.KEY_UP: + select_prev_match() + + elif c == curses.KEY_NPAGE: # Page Down + # Keep it simple. This way we get sane behavior for small windows, + # etc., for free. + for _ in range(_PG_JUMP): + select_next_match() + + elif c == curses.KEY_PPAGE: # Page Up + for _ in range(_PG_JUMP): + select_prev_match() + + else: + s, s_i, hscroll = _edit_text(c, s, s_i, hscroll, + edit_box.getmaxyx()[1] - 2) + +# Obscure Python: We never pass a value for cached_search_nodes, and it keeps +# pointing to the same list. This avoids a global. +def _searched_nodes(cached_search_nodes=[]): + # Returns a list of menu nodes to search, sorted by symbol name + + if not cached_search_nodes: + # Sort symbols by name and remove duplicates, then add all nodes for + # each symbol. + # + # Duplicates appear when symbols have multiple menu nodes (definition + # locations), but they appear in menu order, which isn't what we want + # here. We'd still need to go through sym.nodes as well. + for sym in sorted(set(_kconf.defined_syms), key=lambda sym: sym.name): + cached_search_nodes.extend(sym.nodes) + + return cached_search_nodes + +def _resize_jump_to_dialog(edit_box, matches_win, bot_sep_win, help_win, + sel_node_i, scroll): + # Resizes the jump-to dialog to fill the terminal. + # + # Returns the new scroll index. We adjust the scroll if needed so that the + # selected node stays visible. + + screen_height, screen_width = stdscr.getmaxyx() + + bot_sep_win.resize(1, screen_width) + + help_win_height = len(_JUMP_TO_HELP_LINES) + matches_win_height = screen_height - help_win_height - 4 + + if matches_win_height >= 1: + edit_box.resize(3, screen_width) + matches_win.resize(matches_win_height, screen_width) + help_win.resize(help_win_height, screen_width) + + matches_win.mvwin(3, 0) + bot_sep_win.mvwin(3 + matches_win_height, 0) + help_win.mvwin(3 + matches_win_height + 1, 0) + else: + # Degenerate case. Give up on nice rendering and just prevent errors. + + matches_win_height = 1 + + edit_box.resize(screen_height, screen_width) + matches_win.resize(1, screen_width) + help_win.resize(1, screen_width) + + for win in matches_win, bot_sep_win, help_win: + win.mvwin(0, 0) + + # Adjust the scroll so that the selected row is still within the window, if + # needed + if sel_node_i - scroll >= matches_win_height: + return sel_node_i - matches_win_height + 1 + return scroll + +def _draw_jump_to_dialog(edit_box, matches_win, bot_sep_win, help_win, + s, s_i, hscroll, + bad_re, matches, sel_node_i, scroll): + + edit_width = edit_box.getmaxyx()[1] - 2 + + + # + # Update list of matches + # + + matches_win.erase() + + if matches: + for i in range(scroll, + min(scroll + matches_win.getmaxyx()[0], len(matches))): + + sym = matches[i].item + + sym_str = '{}(="{}")'.format(sym.name, sym.str_value) + if matches[i].prompt: + sym_str += ' "{}"'.format(matches[i].prompt[0]) + + _safe_addstr(matches_win, i - scroll, 0, sym_str, + _LIST_SEL_STYLE if i == sel_node_i else _LIST_STYLE) + + else: + # bad_re holds the error message from the re.error exception on errors + _safe_addstr(matches_win, 0, 0, bad_re or "No matches") + + matches_win.noutrefresh() + + + # + # Update bottom separator line + # + + bot_sep_win.erase() + + # Draw arrows pointing down if the symbol list is scrolled up + if scroll < _max_scroll(matches, matches_win): + _safe_hline(bot_sep_win, 0, 4, curses.ACS_DARROW, _N_SCROLL_ARROWS) + + bot_sep_win.noutrefresh() + + + # + # Update help window at bottom + # + + help_win.erase() + + for i, line in enumerate(_JUMP_TO_HELP_LINES): + _safe_addstr(help_win, i, 0, line) + + help_win.noutrefresh() + + + # + # Update edit box. We do this last since it makes it handy to position the + # cursor. + # + + edit_box.erase() + + _draw_frame(edit_box, "Jump to symbol") + + # Draw arrows pointing up if the symbol list is scrolled down + if scroll > 0: + # TODO: Bit ugly that _DIALOG_FRAME_STYLE is repeated here + _safe_hline(edit_box, 2, 4, curses.ACS_UARROW, _N_SCROLL_ARROWS, + _DIALOG_FRAME_STYLE) + + # Note: Perhaps having a separate window for the input field would be nicer + visible_s = s[hscroll:hscroll + edit_width] + _safe_addstr(edit_box, 1, 1, visible_s, _INPUT_FIELD_STYLE) + + _safe_move(edit_box, 1, 1 + s_i - hscroll) + + edit_box.noutrefresh() + +def _info_dialog(node, from_jump_to_dialog): + # Shows a fullscreen window with information about 'node'. + # + # If 'from_jump_to_dialog' is True, the information dialog was opened from + # within the jump-to-dialog. In this case, we make '/' from within the + # information dialog just return, to avoid a confusing recursive invocation + # of the jump-to-dialog. + + # Top row, with title and arrows point up + top_line_win = _styled_win(_SEPARATOR_STYLE) + + # Text display + text_win = _styled_win(_INFO_TEXT_STYLE) + text_win.keypad(True) + + # Bottom separator, with arrows pointing down + bot_sep_win = _styled_win(_SEPARATOR_STYLE) + + # Help window with keys at the bottom + help_win = _styled_win(_HELP_STYLE) + + # Give windows their initial size + _resize_info_dialog(top_line_win, text_win, bot_sep_win, help_win) + + + # Get lines of help text + lines = _info_str(node).split("\n") + + # Index of first row in 'lines' to show + scroll = 0 + + while True: + _draw_info_dialog(node, lines, scroll, top_line_win, text_win, + bot_sep_win, help_win) + curses.doupdate() + + + c = _get_wch_compat(text_win) + + if c == curses.KEY_RESIZE: + _resize_info_dialog(top_line_win, text_win, bot_sep_win, help_win) + + elif c in (curses.KEY_DOWN, "j", "J"): + if scroll < _max_scroll(lines, text_win): + scroll += 1 + + elif c in (curses.KEY_NPAGE, "\x04"): # Page Down/Ctrl-D + scroll = min(scroll + _PG_JUMP, _max_scroll(lines, text_win)) + + elif c in (curses.KEY_PPAGE, "\x15"): # Page Up/Ctrl-U + scroll = max(scroll - _PG_JUMP, 0) + + elif c in (curses.KEY_END, "G"): + scroll = _max_scroll(lines, text_win) + + elif c in (curses.KEY_HOME, "g"): + scroll = 0 + + elif c in (curses.KEY_UP, "k", "K"): + if scroll > 0: + scroll -= 1 + + elif c == "/": + # Support starting a search from within the information dialog + + if from_jump_to_dialog: + # Avoid recursion + return + + if _jump_to_dialog(): + # Jumped to a symbol. Cancel the information dialog. + return + + # Stay in the information dialog if the jump-to dialog was + # canceled. Resize it in case the terminal was resized while the + # fullscreen jump-to dialog was open. + _resize_info_dialog(top_line_win, text_win, bot_sep_win, help_win) + + elif c in (curses.KEY_LEFT, curses.KEY_BACKSPACE, _ERASE_CHAR, + "\x1B", # \x1B = ESC + "q", "Q", "h", "H"): + + return + +def _resize_info_dialog(top_line_win, text_win, bot_sep_win, help_win): + # Resizes the info dialog to fill the terminal + + screen_height, screen_width = stdscr.getmaxyx() + + top_line_win.resize(1, screen_width) + bot_sep_win.resize(1, screen_width) + + help_win_height = len(_INFO_HELP_LINES) + text_win_height = screen_height - help_win_height - 2 + + if text_win_height >= 1: + text_win.resize(text_win_height, screen_width) + help_win.resize(help_win_height, screen_width) + + text_win.mvwin(1, 0) + bot_sep_win.mvwin(1 + text_win_height, 0) + help_win.mvwin(1 + text_win_height + 1, 0) + else: + # Degenerate case. Give up on nice rendering and just prevent errors. + + text_win.resize(1, screen_width) + help_win.resize(1, screen_width) + + for win in text_win, bot_sep_win, help_win: + win.mvwin(0, 0) + +def _draw_info_dialog(node, lines, scroll, top_line_win, text_win, + bot_sep_win, help_win): + + text_win_height, text_win_width = text_win.getmaxyx() + + + # + # Update top row + # + + top_line_win.erase() + + # Draw arrows pointing up if the information window is scrolled down. Draw + # them before drawing the title, so the title ends up on top for small + # windows. + if scroll > 0: + _safe_hline(top_line_win, 0, 4, curses.ACS_UARROW, _N_SCROLL_ARROWS) + + title = ("Symbol" if isinstance(node.item, Symbol) else + "Choice" if isinstance(node.item, Choice) else + "Menu" if node.item == MENU else + "Comment") + " information" + _safe_addstr(top_line_win, 0, (text_win_width - len(title))//2, title) + + top_line_win.noutrefresh() + + + # + # Update text display + # + + text_win.erase() + + for i, line in enumerate(lines[scroll:scroll + text_win_height]): + _safe_addstr(text_win, i, 0, line) + + text_win.noutrefresh() + + + # + # Update bottom separator line + # + + bot_sep_win.erase() + + # Draw arrows pointing down if the symbol window is scrolled up + if scroll < _max_scroll(lines, text_win): + _safe_hline(bot_sep_win, 0, 4, curses.ACS_DARROW, _N_SCROLL_ARROWS) + + bot_sep_win.noutrefresh() + + + # + # Update help window at bottom + # + + help_win.erase() + + for i, line in enumerate(_INFO_HELP_LINES): + _safe_addstr(help_win, i, 0, line) + + help_win.noutrefresh() + +def _info_str(node): + # Returns information about the menu node 'node' as a string. + # + # The helper functions are responsible for adding newlines. This allows + # them to return "" if they don't want to add any output. + + if isinstance(node.item, Symbol): + sym = node.item + + return ( + _name_info(sym) + + _prompt_info(sym) + + "Type: {}\n".format(TYPE_TO_STR[sym.type]) + + 'Value: "{}"\n\n'.format(sym.str_value) + + _help_info(sym) + + _direct_dep_info(sym) + + _defaults_info(sym) + + _select_imply_info(sym) + + _kconfig_def_info(sym) + ) + + if isinstance(node.item, Choice): + choice = node.item + + return ( + _name_info(choice) + + _prompt_info(choice) + + "Type: {}\n".format(TYPE_TO_STR[choice.type]) + + 'Mode: "{}"\n\n'.format(choice.str_value) + + _help_info(choice) + + _choice_syms_info(choice) + + _direct_dep_info(choice) + + _defaults_info(choice) + + _kconfig_def_info(choice) + ) + + # node.item in (MENU, COMMENT) + return _kconfig_def_info(node) + +def _name_info(sc): + # Returns a string with the name of the symbol/choice. Names are optional + # for choices. + + return "Name: {}\n".format(sc.name) if sc.name else "" + +def _prompt_info(sc): + # Returns a string listing the prompts of 'sc' (Symbol or Choice) + + s = "" + + for node in sc.nodes: + if node.prompt: + s += "Prompt: {}\n".format(node.prompt[0]) + + return s + +def _choice_syms_info(choice): + # Returns a string listing the choice symbols in 'choice'. Adds + # "(selected)" next to the selected one. + + s = "Choice symbols:\n" + + for sym in choice.syms: + s += " - " + sym.name + if sym is choice.selection: + s += " (selected)" + s += "\n" + + return s + "\n" + +def _help_info(sc): + # Returns a string with the help text(s) of 'sc' (Symbol or Choice). + # Symbols and choices defined in multiple locations can have multiple help + # texts. + + s = "" + + for node in sc.nodes: + if node.help is not None: + s += "Help:\n\n{}\n\n" \ + .format(textwrap.indent(node.help, " ")) + + return s + +def _direct_dep_info(sc): + # Returns a string describing the direct dependencies of 'sc' (Symbol or + # Choice). The direct dependencies are the OR of the dependencies from each + # definition location. The dependencies at each definition location come + # from 'depends on' and dependencies inherited from parent items. + + if sc.direct_dep is _kconf.y: + return "" + + return 'Direct dependencies (value: "{}"):\n{}\n' \ + .format(TRI_TO_STR[expr_value(sc.direct_dep)], + _split_expr_info(sc.direct_dep, 2)) + +def _defaults_info(sc): + # Returns a string describing the defaults of 'sc' (Symbol or Choice) + + if not sc.defaults: + return "" + + s = "Defaults:\n" + + for val, cond in sc.defaults: + s += " - " + if isinstance(sc, Symbol): + s += '{} (value: "{}")' \ + .format(_expr_str(val), TRI_TO_STR[expr_value(val)]) + else: + # Don't print the value next to the symbol name for choice + # defaults, as it looks a bit confusing + s += val.name + s += "\n" + + if cond is not _kconf.y: + s += ' Condition (value: "{}"):\n{}' \ + .format(TRI_TO_STR[expr_value(cond)], + _split_expr_info(cond, 7)) + + return s + "\n" + +def _split_expr_info(expr, indent): + # Returns a string with 'expr' split into its top-level && or || operands, + # with one operand per line, together with the operand's value. This is + # usually enough to get something readable for long expressions. A fancier + # recursive thingy would be possible too. + # + # indent: + # Number of leading spaces to add before the split expression. + + if len(split_expr(expr, AND)) > 1: + split_op = AND + op_str = "&&" + else: + split_op = OR + op_str = "||" + + s = "" + for i, term in enumerate(split_expr(expr, split_op)): + s += '{}{} {} (value: "{}")\n' \ + .format(" "*indent, + " " if i == 0 else op_str, + _expr_str(term), + TRI_TO_STR[expr_value(term)]) + return s + +def _select_imply_info(sym): + # Returns a string with information about which symbols 'select' or 'imply' + # 'sym'. The selecting/implying symbols are grouped according to which + # value they select/imply 'sym' to (n/m/y). + + s = "" + + def add_sis(expr, val, title): + nonlocal s + + # sis = selects/implies + sis = [si for si in split_expr(expr, OR) if expr_value(si) == val] + + if sis: + s += title + for si in sis: + s += " - {}\n".format(split_expr(si, AND)[0].name) + s += "\n" + + if sym.rev_dep is not _kconf.n: + add_sis(sym.rev_dep, 2, "Symbols currently y-selecting this symbol:\n") + add_sis(sym.rev_dep, 1, "Symbols currently m-selecting this symbol:\n") + add_sis(sym.rev_dep, 0, "Symbols currently n-selecting this symbol (no effect):\n") + + if sym.weak_rev_dep is not _kconf.n: + add_sis(sym.weak_rev_dep, 2, "Symbols currently y-implying this symbol:\n") + add_sis(sym.weak_rev_dep, 1, "Symbols currently m-implying this symbol:\n") + add_sis(sym.weak_rev_dep, 0, "Symbols currently n-implying this symbol (no effect):\n") + + return s + +def _kconfig_def_info(item): + # Returns a string with the definition of 'item' in Kconfig syntax, + # together with the definition location(s) + + nodes = [item] if isinstance(item, MenuNode) else item.nodes + + s = "Kconfig definition{}, with propagated dependencies\n" \ + .format("s" if len(nodes) > 1 else "") + s += (len(s) - 1)*"=" + "\n\n" + + s += "\n\n".join("At {}:{}, in menu {}:\n\n{}".format( + node.filename, node.linenr, _menu_path_info(node), + textwrap.indent(str(node), " ")) + for node in nodes) + + return s + +def _menu_path_info(node): + # Returns a string describing the menu path leading up to 'node' + + path = "" + + node = _parent_menu(node) + while node is not _kconf.top_node: + path = " -> " + node.prompt[0] + path + node = _parent_menu(node) + + return "(top menu)" + path + +def _styled_win(style): + # Returns a new curses window with background 'style' and space as the fill + # character. The initial dimensions are (1, 1), so the window needs to be + # sized and positioned separately. + + win = curses.newwin(1, 1) + win.bkgdset(" ", style) + return win + +def _max_scroll(lst, win): + # Assuming 'lst' is a list of items to be displayed in 'win', + # returns the maximum number of steps 'win' can be scrolled down. + # We stop scrolling when the bottom item is visible. + + return max(0, len(lst) - win.getmaxyx()[0]) + +def _edit_text(c, s, i, hscroll, width): + # Implements text editing commands for edit boxes. Takes a character (which + # could also be e.g. curses.KEY_LEFT) and the edit box state, and returns + # the new state after the character has been processed. + # + # c: + # Character from user + # + # s: + # Current contents of string + # + # i: + # Current cursor index in string + # + # hscroll: + # Index in s of the leftmost character in the edit box, for horizontal + # scrolling + # + # width: + # Width in characters of the edit box + # + # Return value: + # An (s, i, hscroll) tuple for the new state + + if c == curses.KEY_LEFT: + if i > 0: + i -= 1 + + elif c == curses.KEY_RIGHT: + if i < len(s): + i += 1 + + elif c in (curses.KEY_HOME, "\x01"): # \x01 = CTRL-A + i = 0 + + elif c in (curses.KEY_END, "\x05"): # \x05 = CTRL-E + i = len(s) + + elif c in (curses.KEY_BACKSPACE, _ERASE_CHAR): + if i > 0: + s = s[:i-1] + s[i:] + i -= 1 + + elif c == curses.KEY_DC: + s = s[:i] + s[i+1:] + + elif c == "\x17": # \x17 = CTRL-W + # The \W removes characters like ',' one at a time + new_i = re.search(r"(?:\w*|\W)\s*$", s[:i]).start() + s = s[:new_i] + s[i:] + i = new_i + + elif c == "\x0B": # \x0B = CTRL-K + s = s[:i] + + elif c == "\x15": # \x15 = CTRL-U + s = s[i:] + i = 0 + + elif isinstance(c, str): + # Insert character + + s = s[:i] + c + s[i:] + i += 1 + + # Adjust the horizontal scroll so that the cursor never touches the left or + # right edges of the edit box, except when it's at the beginning or the end + # of the string + if i < hscroll + _SCROLL_OFFSET: + hscroll = max(i - _SCROLL_OFFSET, 0) + elif i >= hscroll + width - _SCROLL_OFFSET: + max_scroll = max(len(s) - width + 1, 0) + hscroll = min(i - width + _SCROLL_OFFSET + 1, max_scroll) + + + return s, i, hscroll + +def _load_save_info(): + # Returns an information string for load/save dialog boxes + + return "(Relative to {})\n\nRefer to your home directory with ~" \ + .format(os.path.join(os.getcwd(), "")) + +def _msg(title, text): + # Pops up a message dialog that can be dismissed with Space/Enter/ESC + + _key_dialog(title, text, " \n") + +def _error(text): + # Pops up an error dialog that can be dismissed with Space/Enter/ESC + + _msg("Error", text) + +def _node_str(node): + # Returns the complete menu entry text for a menu node. + # + # Example return value: "[*] Support for X" + + # Calculate the indent to print the item with by checking how many levels + # above it the closest 'menuconfig' item is (this includes menus and + # choices as well as menuconfig symbols) + indent = 0 + parent = node.parent + while not parent.is_menuconfig: + indent += _SUBMENU_INDENT + parent = parent.parent + + # This approach gives nice alignment for empty string symbols ("() Foo") + s = "{:{}}".format(_value_str(node), 3 + indent) + + # 'not node.prompt' can only be True in show-all mode + if not node.prompt or \ + (_show_name and + (isinstance(node.item, Symbol) or + (isinstance(node.item, Choice) and node.item.name))): + + s += " <{}>".format(node.item.name) + + if node.prompt: + s += " " + if node.item == COMMENT: + s += "*** {} ***".format(node.prompt[0]) + else: + s += node.prompt[0] + + if isinstance(node.item, Symbol): + sym = node.item + + # Print "(NEW)" next to symbols without a user value (from e.g. a + # .config), but skip it for choice symbols in choices in y mode + if sym.user_value is None and \ + not (sym.choice and sym.choice.tri_value == 2): + + s += " (NEW)" + + if isinstance(node.item, Choice) and node.item.tri_value == 2: + # Print the prompt of the selected symbol after the choice for + # choices in y mode + sym = node.item.selection + if sym: + for node_ in sym.nodes: + if node_.prompt: + s += " ({})".format(node_.prompt[0]) + + # Print "--->" next to nodes that have menus that can potentially be + # entered. Add "(empty)" if the menu is empty. We don't allow those to be + # entered. + if node.is_menuconfig: + s += " --->" if _shown_nodes(node) else " ---> (empty)" + + return s + +def _value_str(node): + # Returns the value part ("[*]", "<M>", "(foo)" etc.) of a menu node + + item = node.item + + if item in (MENU, COMMENT): + return "" + + # Wouldn't normally happen, and generates a warning + if item.type == UNKNOWN: + return "" + + if item.type in (STRING, INT, HEX): + return "({})".format(item.str_value) + + # BOOL or TRISTATE + + if _is_y_mode_choice_sym(item): + return "(X)" if item.choice.selection is item else "( )" + + tri_val_str = (" ", "M", "*")[item.tri_value] + + if len(item.assignable) == 1: + # Pinned to a single value + return "" if isinstance(item, Choice) else "-{}-".format(tri_val_str) + + if item.type == BOOL: + return "[{}]".format(tri_val_str) + + # item.type == TRISTATE + if item.assignable == (1, 2): + return "{{{}}}".format(tri_val_str) # {M}/{*} + return "<{}>".format(tri_val_str) + +def _is_y_mode_choice_sym(item): + # The choice mode is an upper bound on the visibility of choice symbols, so + # we can check the choice symbols' own visibility to see if the choice is + # in y mode + return isinstance(item, Symbol) and item.choice and item.visibility == 2 + +def _check_validity(sym, s): + # Returns True if the string 's' is a well-formed value for 'sym'. + # Otherwise, displays an error and returns False. + + if sym.type not in (INT, HEX): + # Anything goes for non-int/hex symbols + return True + + base = 10 if sym.type == INT else 16 + + try: + int(s, base) + except ValueError: + _error("'{}' is a malformed {} value" + .format(s, TYPE_TO_STR[sym.type])) + return False + + for low_sym, high_sym, cond in sym.ranges: + if expr_value(cond): + low = int(low_sym.str_value, base) + val = int(s, base) + high = int(high_sym.str_value, base) + + if not low <= val <= high: + _error("{} is outside the range {}-{}" + .format(s, low_sym.str_value, high_sym.str_value)) + + return False + + break + + return True + +def _range_info(sym): + # Returns a string with information about the valid range for the symbol + # 'sym', or None if 'sym' isn't an int/hex symbol + + if sym.type not in (INT, HEX): + return None + + for low, high, cond in sym.ranges: + if expr_value(cond): + return "Range: {}-{}".format(low.str_value, high.str_value) + + return "No range constraints." + +def _is_num(name): + # Heuristic to see if a symbol name looks like a number, for nicer output + # when printing expressions. Things like 16 are actually symbol names, only + # they get their name as their value when the symbol is undefined. + + try: + int(name) + except ValueError: + if not name.startswith(("0x", "0X")): + return False + + try: + int(name, 16) + except ValueError: + return False + + return True + +def _get_wch_compat(win): + # Decent resizing behavior on PDCurses requires calling resize_term(0, 0) + # after receiving KEY_RESIZE, while NCURSES (usually) handles terminal + # resizing automatically in get(_w)ch() (see the end of the + # resizeterm(3NCURSES) man page). + # + # resize_term(0, 0) reliably fails and does nothing on NCURSES, so this + # hack gives NCURSES/PDCurses compatibility for resizing. I don't know + # whether it would cause trouble for other implementations. + + c = win.get_wch() + if c == curses.KEY_RESIZE: + try: + curses.resize_term(0, 0) + except curses.error: + pass + + return c + +# Ignore exceptions from some functions that might fail, e.g. for small +# windows. They usually do reasonable things anyway. + +def _safe_curs_set(visibility): + try: + curses.curs_set(visibility) + except curses.error: + pass + +def _safe_addstr(win, *args): + try: + win.addstr(*args) + except curses.error: + pass + +def _safe_addch(win, *args): + try: + win.addch(*args) + except curses.error: + pass + +def _safe_hline(win, *args): + try: + win.hline(*args) + except curses.error: + pass + +def _safe_vline(win, *args): + try: + win.vline(*args) + except curses.error: + pass + +def _safe_move(win, *args): + try: + win.move(*args) + except curses.error: + pass + +def _convert_c_lc_ctype_to_utf8(): + # See _CONVERT_C_LC_CTYPE_TO_UTF8 + + if _IS_WINDOWS: + # Windows rarely has issues here, and the PEP 538 implementation avoids + # changing the locale on it. None of the UTF-8 locales below were + # supported from some quick testing either. Play it safe. + return + + def _try_set_locale(loc): + try: + locale.setlocale(locale.LC_CTYPE, loc) + return True + except locale.Error: + return False + + # Is LC_CTYPE set to the C locale? + if locale.setlocale(locale.LC_CTYPE, None) == "C": + # This list was taken from the PEP 538 implementation in the CPython + # code, in Python/pylifecycle.c + for loc in "C.UTF-8", "C.utf8", "UTF-8": + if _try_set_locale(loc): + print("Note: Your environment is configured to use ASCII. To " + "avoid Unicode issues, LC_CTYPE was changed from the " + "C locale to the {} locale.".format(loc)) + break + +# Are we running on Windows? +_IS_WINDOWS = (platform.system() == "Windows") + +if __name__ == "__main__": + _main() |