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+#!/usr/bin/env python3
+
+# Copyright (c) 2018, Nordic Semiconductor ASA and Ulf Magnusson
+# SPDX-License-Identifier: ISC
+
+"""
+Overview
+========
+
+A curses-based menuconfig implementation. The interface should feel familiar to
+people used to mconf ('make menuconfig').
+
+Supports the same keys as mconf, and also supports a set of keybindings
+inspired by Vi:
+
+ J/K : Down/Up
+ L : Enter menu/Toggle item
+ H : Leave menu
+ Ctrl-D/U: Page Down/Page Down
+ G/End : Jump to end of list
+ g/Home : Jump to beginning of list
+
+The mconf feature where pressing a key jumps to a menu entry with that
+character in it in the current menu isn't supported. A jump-to feature for
+jumping directly to any symbol (including invisible symbols) is available
+instead.
+
+Space and Enter are "smart" and try to do what you'd expect for the given
+menu entry.
+
+
+Running
+=======
+
+menuconfig.py can be run either as a standalone executable or by calling the
+menu.menuconfig() function with an existing Kconfig instance. The second option
+is a bit inflexible in that it will still load and save .config, etc.
+
+When run in standalone mode, the top-level Kconfig file to load can be passed
+as a command-line argument. With no argument, it defaults to "Kconfig".
+
+The KCONFIG_CONFIG environment variable specifies the .config file to load (if
+it exists) and save. If KCONFIG_CONFIG is unset, ".config" is used.
+
+$srctree is supported through Kconfiglib.
+
+
+Other features
+==============
+
+ - Seamless terminal resizing
+
+ - No dependencies on *nix, as the 'curses' module is in the Python standard
+ library
+
+ - Unicode text entry
+
+ - Improved information screen compared to mconf:
+
+ * Expressions are split up by their top-level &&/|| operands to improve
+ readability
+
+ * Undefined symbols in expressions are pointed out
+
+ * Menus and comments have information displays
+
+ * Kconfig definitions are printed
+
+
+Limitations
+===========
+
+ - Python 3 only
+
+ This is mostly due to Python 2 not having curses.get_wch(), which is needed
+ for Unicode support.
+
+ - Doesn't work out of the box on Windows
+
+ Has been tested to work with the wheels provided at
+ https://www.lfd.uci.edu/~gohlke/pythonlibs/#curses though.
+"""
+
+import curses
+import errno
+import locale
+import os
+import platform
+import re
+import textwrap
+
+# We need this double import for the _expr_str() override below
+import kconfiglib
+
+from kconfiglib import Symbol, Choice, MENU, COMMENT, MenuNode, \
+ BOOL, STRING, INT, HEX, UNKNOWN, \
+ AND, OR, NOT, \
+ expr_value, split_expr, \
+ TRI_TO_STR, TYPE_TO_STR, \
+ standard_kconfig, standard_config_filename
+
+
+#
+# Configuration variables
+#
+
+# If True, try to convert LC_CTYPE to a UTF-8 locale if it is set to the C
+# locale (which implies ASCII). This fixes curses Unicode I/O issues on systems
+# with bad defaults. ncurses configures itself from the locale settings.
+#
+# Related PEP: https://www.python.org/dev/peps/pep-0538/
+_CONVERT_C_LC_CTYPE_TO_UTF8 = True
+
+# How many steps an implicit submenu will be indented. Implicit submenus are
+# created when an item depends on the symbol before it. Note that symbols
+# defined with 'menuconfig' create a separate menu instead of indenting.
+_SUBMENU_INDENT = 4
+
+# Number of steps for Page Up/Down to jump
+_PG_JUMP = 6
+
+# How far the cursor needs to be from the edge of the window before it starts
+# to scroll. Used for the main menu display, the information display, the
+# search display, and for text boxes.
+_SCROLL_OFFSET = 5
+
+# Minimum width of dialogs that ask for text input
+_INPUT_DIALOG_MIN_WIDTH = 30
+
+# Number of arrows pointing up/down to draw when a window is scrolled
+_N_SCROLL_ARROWS = 14
+
+# Lines of help text shown at the bottom of the "main" display
+_MAIN_HELP_LINES = """
+[Space/Enter] Toggle/enter [ESC] Leave menu [S] Save
+[O] Load [?] Symbol info [/] Jump to symbol
+[A] Toggle show-all mode [C] Toggle show-name mode
+[Q] Quit (prompts for save) [D] Save minimal config (advanced)
+"""[1:-1].split("\n")
+
+# Lines of help text shown at the bottom of the information dialog
+_INFO_HELP_LINES = """
+[ESC/q] Return to menu
+"""[1:-1].split("\n")
+
+# Lines of help text shown at the bottom of the search dialog
+_JUMP_TO_HELP_LINES = """
+Type text to narrow the search. Regexes are supported (via Python's 're'
+module). The up/down cursor keys step in the list. [Enter] jumps to the
+selected symbol. [ESC] aborts the search. Type multiple space-separated
+strings/regexes to find entries that match all of them. Type Ctrl-F to
+view the help of the selected item without leaving the dialog.
+"""[1:-1].split("\n")
+
+def _init_styles():
+ global _SEPARATOR_STYLE
+ global _HELP_STYLE
+ global _LIST_STYLE
+ global _LIST_SEL_STYLE
+ global _LIST_INVISIBLE_STYLE
+ global _LIST_INVISIBLE_SEL_STYLE
+ global _INPUT_FIELD_STYLE
+
+ global _PATH_STYLE
+
+ global _DIALOG_FRAME_STYLE
+ global _DIALOG_BODY_STYLE
+
+ global _INFO_TEXT_STYLE
+
+ # Initialize styles for different parts of the application. The arguments
+ # are ordered as follows:
+ #
+ # 1. Text color
+ # 2. Background color
+ # 3. Attributes
+ # 4. Extra attributes if colors aren't available. The colors will be
+ # ignored in this case, and the attributes from (3.) and (4.) will be
+ # ORed together.
+
+ # A_BOLD tends to produce faint and hard-to-read text on the Windows
+ # console, especially with the old color scheme, before the introduction of
+ # https://blogs.msdn.microsoft.com/commandline/2017/08/02/updating-the-windows-console-colors/
+ BOLD = curses.A_NORMAL if _IS_WINDOWS else curses.A_BOLD
+
+
+ # Separator lines between windows. Also used for the top line in the symbol
+ # information dialog.
+ _SEPARATOR_STYLE = _style(curses.COLOR_BLACK, curses.COLOR_YELLOW, BOLD, curses.A_STANDOUT)
+
+ # Edit boxes
+ _INPUT_FIELD_STYLE = _style(curses.COLOR_WHITE, curses.COLOR_BLUE, curses.A_NORMAL, curses.A_STANDOUT)
+
+ # List of items, e.g. the main display
+ _LIST_STYLE = _style(curses.COLOR_BLACK, curses.COLOR_WHITE, curses.A_NORMAL )
+ # Style for the selected item
+ _LIST_SEL_STYLE = _style(curses.COLOR_WHITE, curses.COLOR_BLUE, curses.A_NORMAL, curses.A_STANDOUT)
+
+ # Like _LIST_(SEL_)STYLE, for invisible items. Used in show-all mode.
+ _LIST_INVISIBLE_STYLE = _style(curses.COLOR_RED, curses.COLOR_WHITE, curses.A_NORMAL, BOLD )
+ _LIST_INVISIBLE_SEL_STYLE = _style(curses.COLOR_RED, curses.COLOR_BLUE, curses.A_NORMAL, curses.A_STANDOUT)
+
+ # Help text windows at the bottom of various fullscreen dialogs
+ _HELP_STYLE = _style(curses.COLOR_BLACK, curses.COLOR_WHITE, BOLD )
+
+ # Top row in the main display, with the menu path
+ _PATH_STYLE = _style(curses.COLOR_BLACK, curses.COLOR_WHITE, BOLD )
+
+ # Symbol information text
+ _INFO_TEXT_STYLE = _LIST_STYLE
+
+ # Frame around dialog boxes
+ _DIALOG_FRAME_STYLE = _style(curses.COLOR_BLACK, curses.COLOR_YELLOW, BOLD, curses.A_STANDOUT)
+ # Body of dialog boxes
+ _DIALOG_BODY_STYLE = _style(curses.COLOR_WHITE, curses.COLOR_BLACK, curses.A_NORMAL )
+
+
+#
+# Main application
+#
+
+# color_attribs holds the color pairs we've already created, indexed by a
+# (<foreground color>, <background color>) tuple.
+#
+# Obscure Python: We never pass a value for color_attribs, and it keeps
+# pointing to the same dict. This avoids a global.
+def _style(fg_color, bg_color, attribs, no_color_extra_attribs=0,
+ color_attribs={}):
+ # Returns an attribute with the specified foreground and background color
+ # and the attributes in 'attribs'. Reuses color pairs already created if
+ # possible, and creates a new color pair otherwise.
+ #
+ # Returns 'attribs | no_color_extra_attribs' if colors aren't supported.
+
+ if not curses.has_colors():
+ return attribs | no_color_extra_attribs
+
+ if (fg_color, bg_color) not in color_attribs:
+ # Create new color pair. Color pair number 0 is hardcoded and cannot be
+ # changed, hence the +1s.
+ curses.init_pair(len(color_attribs) + 1, fg_color, bg_color)
+ color_attribs[(fg_color, bg_color)] = \
+ curses.color_pair(len(color_attribs) + 1)
+
+ return color_attribs[(fg_color, bg_color)] | attribs
+
+# "Extend" the standard kconfiglib.expr_str() to show values for symbols
+# appearing in expressions, for the information dialog.
+#
+# This is a bit hacky, but officially supported. It beats having to reimplement
+# expression printing just to tweak it a bit.
+
+def _expr_str_val(expr):
+ if isinstance(expr, Symbol) and not expr.is_constant and \
+ not _is_num(expr.name):
+ # Show the values of non-constant (non-quoted) symbols that don't look
+ # like numbers. Things like 123 are actually a symbol references, and
+ # only work as expected due to undefined symbols getting their name as
+ # their value. Showing the symbol value there isn't helpful though.
+
+ if not expr.nodes:
+ # Undefined symbol reference
+ return "{}(undefined/n)".format(expr.name)
+
+ return '{}(="{}")'.format(expr.name, expr.str_value)
+
+ if isinstance(expr, tuple) and expr[0] == NOT and \
+ isinstance(expr[1], Symbol):
+
+ # Put a space after "!" before a symbol, since '! FOO(="y")' makes it
+ # clearer than '!FOO(="y")' that "y" is the value of FOO itself
+ return "! " + _expr_str(expr[1])
+
+ # We'll end up back in _expr_str_val() when _expr_str_orig() does recursive
+ # calls for subexpressions
+ return _expr_str_orig(expr)
+
+# Do hacky expr_str() extension. The rest of the code will just call
+# _expr_str().
+_expr_str_orig = kconfiglib.expr_str
+kconfiglib.expr_str = _expr_str_val
+_expr_str = _expr_str_val
+
+# Entry point when run as an executable, split out so that setuptools'
+# 'entry_points' can be used. It produces a handy menuconfig.exe launcher on
+# Windows.
+def _main():
+ menuconfig(standard_kconfig())
+
+def menuconfig(kconf):
+ """
+ Launches the configuration interface, returning after the user exits.
+
+ kconf:
+ Kconfig instance to be configured
+ """
+
+ globals()["_kconf"] = kconf
+ global _config_filename
+ global _show_all
+ global _conf_changed
+
+
+ _config_filename = standard_config_filename()
+
+ if os.path.exists(_config_filename):
+ _conf_changed = False
+ print("Using existing configuration '{}' as base"
+ .format(_config_filename))
+ _kconf.load_config(_config_filename)
+
+ else:
+ # Always prompt for save if the output configuration file doesn't exist
+ _conf_changed = True
+
+ if kconf.defconfig_filename is not None:
+ print("Using default configuration found in '{}' as base"
+ .format(kconf.defconfig_filename))
+ _kconf.load_config(kconf.defconfig_filename)
+
+ else:
+ print("Using default symbol values as base")
+
+
+ # Any visible items in the top menu?
+ _show_all = False
+ if not _shown_nodes(_kconf.top_node):
+ # Nothing visible. Start in show-all mode and try again.
+ _show_all = True
+ if not _shown_nodes(_kconf.top_node):
+ # Give up. The implementation relies on always having a selected
+ # node.
+ print("Empty configuration -- nothing to configure.\n"
+ "Check that environment variables are set properly.")
+ return
+
+ # Disable warnings. They get mangled in curses mode, and we deal with
+ # errors ourselves.
+ _kconf.disable_warnings()
+
+ # Make curses use the locale settings specified in the environment
+ locale.setlocale(locale.LC_ALL, "")
+
+ # Try to fix Unicode issues on systems with bad defaults
+ if _CONVERT_C_LC_CTYPE_TO_UTF8:
+ _convert_c_lc_ctype_to_utf8()
+
+ # Get rid of the delay between pressing ESC and jumping to the parent menu
+ os.environ.setdefault("ESCDELAY", "0")
+
+ # Enter curses mode. _menuconfig() returns a string to print on exit, after
+ # curses has been de-initialized.
+ print(curses.wrapper(_menuconfig))
+
+# Global variables used below:
+#
+# _cur_menu:
+# Menu node of the menu (or menuconfig symbol, or choice) currently being
+# shown
+#
+# _shown:
+# List of items in _cur_menu that are shown (ignoring scrolling). In
+# show-all mode, this list contains all items in _cur_menu. Otherwise, it
+# contains just the visible items.
+#
+# _sel_node_i:
+# Index in _shown of the currently selected node
+#
+# _menu_scroll:
+# Index in _shown of the top row of the main display
+#
+# _parent_screen_rows:
+# List/stack of the row numbers that the selections in the parent menus
+# appeared on. This is used to prevent the scrolling from jumping around
+# when going in and out of menus.
+#
+# _show_all:
+# If True, "show-all" mode is on. Show-all mode shows all symbols and other
+# items in the current menu, including those that lack a prompt or aren't
+# currently visible.
+#
+# Invisible items are drawn in a different style to make them stand out.
+#
+# _show_name:
+# If True, the names of all symbol are shown in addition to the prompt.
+#
+# _conf_changed:
+# True if the configuration has been changed. If False, we don't bother
+# showing the save-and-quit dialog.
+#
+# We reset this to False whenever the configuration is saved explicitly
+# from the save dialog.
+
+def _menuconfig(stdscr):
+ # Logic for the main display, with the list of symbols, etc.
+
+ globals()["stdscr"] = stdscr
+ global _conf_changed
+ global _show_name
+
+ _init()
+
+ while True:
+ _draw_main()
+ curses.doupdate()
+
+
+ c = _get_wch_compat(_menu_win)
+
+ if c == curses.KEY_RESIZE:
+ _resize_main()
+
+ if c in (curses.KEY_DOWN, "j", "J"):
+ _select_next_menu_entry()
+
+ elif c in (curses.KEY_UP, "k", "K"):
+ _select_prev_menu_entry()
+
+ elif c in (curses.KEY_NPAGE, "\x04"): # Page Down/Ctrl-D
+ # Keep it simple. This way we get sane behavior for small windows,
+ # etc., for free.
+ for _ in range(_PG_JUMP):
+ _select_next_menu_entry()
+
+ elif c in (curses.KEY_PPAGE, "\x15"): # Page Up/Ctrl-U
+ for _ in range(_PG_JUMP):
+ _select_prev_menu_entry()
+
+ elif c in (curses.KEY_END, "G"):
+ _select_last_menu_entry()
+
+ elif c in (curses.KEY_HOME, "g"):
+ _select_first_menu_entry()
+
+ elif c in (curses.KEY_RIGHT, " ", "\n", "l", "L"):
+ # Do appropriate node action. Only Space is treated specially,
+ # preferring to toggle nodes rather than enter menus.
+
+ sel_node = _shown[_sel_node_i]
+
+ if sel_node.is_menuconfig and not \
+ (c == " " and _prefer_toggle(sel_node.item)):
+
+ _enter_menu(sel_node)
+
+ else:
+ _change_node(sel_node)
+ if _is_y_mode_choice_sym(sel_node.item):
+ # Immediately jump to the parent menu after making a choice
+ # selection, like 'make menuconfig' does
+ _leave_menu()
+
+ elif c in ("n", "N"):
+ _set_sel_node_tri_val(0)
+
+ elif c in ("m", "M"):
+ _set_sel_node_tri_val(1)
+
+ elif c in ("y", "Y"):
+ _set_sel_node_tri_val(2)
+
+ elif c in (curses.KEY_LEFT, curses.KEY_BACKSPACE, _ERASE_CHAR,
+ "\x1B", # \x1B = ESC
+ "h", "H"):
+
+ if c == "\x1B" and _cur_menu is _kconf.top_node:
+ res = quit_dialog()
+ if res:
+ return res
+ else:
+ _leave_menu()
+
+ elif c in ("o", "O"):
+ if _conf_changed:
+ c = _key_dialog(
+ "Load",
+ "You have unsaved changes. Load new\n"
+ "configuration anyway?\n"
+ "\n"
+ " (Y)es (C)ancel",
+ "yc")
+
+ if c is None or c == "c":
+ continue
+
+ if _load_dialog():
+ _conf_changed = False
+
+ elif c in ("s", "S"):
+ if _save_dialog(_kconf.write_config, _config_filename,
+ "configuration"):
+
+ _conf_changed = False
+
+ elif c in ("d", "D"):
+ _save_dialog(_kconf.write_min_config, "defconfig",
+ "minimal configuration")
+
+ elif c == "/":
+ _jump_to_dialog()
+ # The terminal might have been resized while the fullscreen jump-to
+ # dialog was open
+ _resize_main()
+
+ elif c == "?":
+ _info_dialog(_shown[_sel_node_i], False)
+ # The terminal might have been resized while the fullscreen info
+ # dialog was open
+ _resize_main()
+
+ elif c in ("a", "A"):
+ _toggle_show_all()
+
+ elif c in ("c", "C"):
+ _show_name = not _show_name
+
+ elif c in ("q", "Q"):
+ res = quit_dialog()
+ if res:
+ return res
+
+def quit_dialog():
+ if not _conf_changed:
+ return "No changes to save"
+
+ while True:
+ c = _key_dialog(
+ "Quit",
+ " Save configuration?\n"
+ "\n"
+ "(Y)es (N)o (C)ancel",
+ "ync")
+
+ if c is None or c == "c":
+ return None
+
+ if c == "y":
+ if _try_save(_kconf.write_config, _config_filename,
+ "configuration"):
+
+ return "Configuration saved to '{}'" \
+ .format(_config_filename)
+
+ elif c == "n":
+ return "Configuration was not saved"
+
+def _init():
+ # Initializes the main display with the list of symbols, etc. Also does
+ # misc. global initialization that needs to happen after initializing
+ # curses.
+
+ global _ERASE_CHAR
+
+ global _path_win
+ global _top_sep_win
+ global _menu_win
+ global _bot_sep_win
+ global _help_win
+
+ global _parent_screen_rows
+ global _cur_menu
+ global _shown
+ global _sel_node_i
+ global _menu_scroll
+
+ global _show_name
+
+ # Looking for this in addition to KEY_BACKSPACE (which is unreliable) makes
+ # backspace work with TERM=vt100. That makes it likely to work in sane
+ # environments.
+ #
+ # erasechar() returns a 'bytes' object. Since we use get_wch(), we need to
+ # decode it. Just give up and avoid crashing if it can't be decoded.
+ _ERASE_CHAR = curses.erasechar().decode("utf-8", "ignore")
+
+ _init_styles()
+
+ # Hide the cursor
+ _safe_curs_set(0)
+
+ # Initialize windows
+
+ # Top row, with menu path
+ _path_win = _styled_win(_PATH_STYLE)
+
+ # Separator below menu path, with title and arrows pointing up
+ _top_sep_win = _styled_win(_SEPARATOR_STYLE)
+
+ # List of menu entries with symbols, etc.
+ _menu_win = _styled_win(_LIST_STYLE)
+ _menu_win.keypad(True)
+
+ # Row below menu list, with arrows pointing down
+ _bot_sep_win = _styled_win(_SEPARATOR_STYLE)
+
+ # Help window with keys at the bottom
+ _help_win = _styled_win(_HELP_STYLE)
+
+ # The rows we'd like the nodes in the parent menus to appear on. This
+ # prevents the scroll from jumping around when going in and out of menus.
+ _parent_screen_rows = []
+
+ # Initial state
+
+ _cur_menu = _kconf.top_node
+ _shown = _shown_nodes(_cur_menu)
+ _sel_node_i = 0
+ _menu_scroll = 0
+
+ _show_name = False
+
+ # Give windows their initial size
+ _resize_main()
+
+def _resize_main():
+ # Resizes the main display, with the list of symbols, etc., to fill the
+ # terminal
+
+ global _menu_scroll
+
+ screen_height, screen_width = stdscr.getmaxyx()
+
+ _path_win.resize(1, screen_width)
+ _top_sep_win.resize(1, screen_width)
+ _bot_sep_win.resize(1, screen_width)
+
+ help_win_height = len(_MAIN_HELP_LINES)
+ menu_win_height = screen_height - help_win_height - 3
+
+ if menu_win_height >= 1:
+ _menu_win.resize(menu_win_height, screen_width)
+ _help_win.resize(help_win_height, screen_width)
+
+ _top_sep_win.mvwin(1, 0)
+ _menu_win.mvwin(2, 0)
+ _bot_sep_win.mvwin(2 + menu_win_height, 0)
+ _help_win.mvwin(2 + menu_win_height + 1, 0)
+ else:
+ # Degenerate case. Give up on nice rendering and just prevent errors.
+
+ menu_win_height = 1
+
+ _menu_win.resize(1, screen_width)
+ _help_win.resize(1, screen_width)
+
+ for win in _top_sep_win, _menu_win, _bot_sep_win, _help_win:
+ win.mvwin(0, 0)
+
+ # Adjust the scroll so that the selected node is still within the window,
+ # if needed
+ if _sel_node_i - _menu_scroll >= menu_win_height:
+ _menu_scroll = _sel_node_i - menu_win_height + 1
+
+def _menu_win_height():
+ # Returns the height of the menu display
+
+ return _menu_win.getmaxyx()[0]
+
+def _prefer_toggle(item):
+ # For nodes with menus, determines whether Space should change the value of
+ # the node's item or enter its menu. We toggle symbols (which have menus
+ # when they're defined with 'menuconfig') and choices that can be in more
+ # than one mode (e.g. optional choices). In other cases, we enter the menu.
+
+ return isinstance(item, Symbol) or \
+ (isinstance(item, Choice) and len(item.assignable) > 1)
+
+def _enter_menu(menu):
+ # Makes 'menu' the currently displayed menu
+
+ global _cur_menu
+ global _shown
+ global _sel_node_i
+ global _menu_scroll
+
+ shown_sub = _shown_nodes(menu)
+ # Never enter empty menus. We depend on having a current node.
+ if shown_sub:
+ # Remember where the current node appears on the screen, so we can try
+ # to get it to appear in the same place when we leave the menu
+ _parent_screen_rows.append(_sel_node_i - _menu_scroll)
+
+ # Jump into menu
+ _cur_menu = menu
+ _shown = shown_sub
+ _sel_node_i = 0
+ _menu_scroll = 0
+
+def _jump_to(node):
+ # Jumps directly to the menu node 'node'
+
+ global _cur_menu
+ global _shown
+ global _sel_node_i
+ global _menu_scroll
+ global _show_all
+ global _parent_screen_rows
+
+ # Clear remembered menu locations. We might not even have been in the
+ # parent menus before.
+ _parent_screen_rows = []
+
+ # Turn on show-all mode if the node isn't visible
+ if not (node.prompt and expr_value(node.prompt[1])):
+ _show_all = True
+
+ _cur_menu = _parent_menu(node)
+ _shown = _shown_nodes(_cur_menu)
+ _sel_node_i = _shown.index(node)
+
+ # Center the jumped-to node vertically, if possible
+ _menu_scroll = max(_sel_node_i - _menu_win_height()//2, 0)
+
+def _leave_menu():
+ # Jumps to the parent menu of the current menu. Does nothing if we're in
+ # the top menu.
+
+ global _cur_menu
+ global _shown
+ global _sel_node_i
+ global _menu_scroll
+
+ if _cur_menu is _kconf.top_node:
+ return
+
+ # Jump to parent menu
+ parent = _parent_menu(_cur_menu)
+ _shown = _shown_nodes(parent)
+ _sel_node_i = _shown.index(_cur_menu)
+ _cur_menu = parent
+
+ # Try to make the menu entry appear on the same row on the screen as it did
+ # before we entered the menu.
+
+ if _parent_screen_rows:
+ # The terminal might have shrunk since we were last in the parent menu
+ screen_row = min(_parent_screen_rows.pop(), _menu_win_height() - 1)
+ _menu_scroll = max(_sel_node_i - screen_row, 0)
+ else:
+ # No saved parent menu locations, meaning we jumped directly to some
+ # node earlier. Just center the node vertically if possible.
+ _menu_scroll = max(_sel_node_i - _menu_win_height()//2, 0)
+
+def _select_next_menu_entry():
+ # Selects the menu entry after the current one, adjusting the scroll if
+ # necessary. Does nothing if we're already at the last menu entry.
+
+ global _sel_node_i
+ global _menu_scroll
+
+ if _sel_node_i < len(_shown) - 1:
+ # Jump to the next node
+ _sel_node_i += 1
+
+ # If the new node is sufficiently close to the edge of the menu window
+ # (as determined by _SCROLL_OFFSET), increase the scroll by one. This
+ # gives nice and non-jumpy behavior even when
+ # _SCROLL_OFFSET >= _menu_win_height().
+ if _sel_node_i >= _menu_scroll + _menu_win_height() - _SCROLL_OFFSET:
+ _menu_scroll = min(_menu_scroll + 1,
+ _max_scroll(_shown, _menu_win))
+
+def _select_prev_menu_entry():
+ # Selects the menu entry before the current one, adjusting the scroll if
+ # necessary. Does nothing if we're already at the first menu entry.
+
+ global _sel_node_i
+ global _menu_scroll
+
+ if _sel_node_i > 0:
+ # Jump to the previous node
+ _sel_node_i -= 1
+
+ # See _select_next_menu_entry()
+ if _sel_node_i <= _menu_scroll + _SCROLL_OFFSET:
+ _menu_scroll = max(_menu_scroll - 1, 0)
+
+def _select_last_menu_entry():
+ # Selects the last menu entry in the current menu
+
+ global _sel_node_i
+ global _menu_scroll
+
+ _sel_node_i = len(_shown) - 1
+ _menu_scroll = _max_scroll(_shown, _menu_win)
+
+def _select_first_menu_entry():
+ # Selects the first menu entry in the current menu
+
+ global _sel_node_i
+ global _menu_scroll
+
+ _sel_node_i = _menu_scroll = 0
+
+def _toggle_show_all():
+ # Toggles show-all mode on/off
+
+ global _show_all
+ global _shown
+ global _sel_node_i
+ global _menu_scroll
+
+ # Row on the screen the cursor is on. Preferably we want the same row to
+ # stay highlighted.
+ old_row = _sel_node_i - _menu_scroll
+
+ _show_all = not _show_all
+ # List of new nodes to be shown after toggling _show_all
+ new_shown = _shown_nodes(_cur_menu)
+
+ # Find a good node to select. The selected node might disappear if show-all
+ # mode is turned off.
+
+ # If there are visible nodes before the previously selected node, select
+ # the closest one. This will select the previously selected node itself if
+ # it is still visible.
+ for node in reversed(_shown[:_sel_node_i + 1]):
+ if node in new_shown:
+ _sel_node_i = new_shown.index(node)
+ break
+ else:
+ # No visible nodes before the previously selected node. Select the
+ # closest visible node after it instead.
+ for node in _shown[_sel_node_i + 1:]:
+ if node in new_shown:
+ _sel_node_i = new_shown.index(node)
+ break
+ else:
+ # No visible nodes at all, meaning show-all was turned off inside
+ # an invisible menu. Don't allow that, as the implementation relies
+ # on always having a selected node.
+ _show_all = True
+
+ return
+
+ _shown = new_shown
+
+ # Try to make the cursor stay on the same row in the menu window. This
+ # might be impossible if too many nodes have disappeared above the node.
+ _menu_scroll = max(_sel_node_i - old_row, 0)
+
+def _draw_main():
+ # Draws the "main" display, with the list of symbols, the header, and the
+ # footer.
+ #
+ # This could be optimized to only update the windows that have actually
+ # changed, but keep it simple for now and let curses sort it out.
+
+ term_width = stdscr.getmaxyx()[1]
+
+
+ #
+ # Update the top row with the menu path
+ #
+
+ _path_win.erase()
+
+ # Draw the menu path ("(top menu) -> menu -> submenu -> ...")
+
+ menu_prompts = []
+
+ menu = _cur_menu
+ while menu is not _kconf.top_node:
+ menu_prompts.append(menu.prompt[0])
+ menu = _parent_menu(menu)
+ menu_prompts.append("(top menu)")
+ menu_prompts.reverse()
+
+ # Hack: We can't put ACS_RARROW directly in the string. Temporarily
+ # represent it with NULL. Maybe using a Unicode character would be better.
+ menu_path_str = " \0 ".join(menu_prompts)
+
+ # Scroll the menu path to the right if needed to make the current menu's
+ # title visible
+ if len(menu_path_str) > term_width:
+ menu_path_str = menu_path_str[len(menu_path_str) - term_width:]
+
+ # Print the path with the arrows reinserted
+ split_path = menu_path_str.split("\0")
+ _safe_addstr(_path_win, split_path[0])
+ for s in split_path[1:]:
+ _safe_addch(_path_win, curses.ACS_RARROW)
+ _safe_addstr(_path_win, s)
+
+ _path_win.noutrefresh()
+
+
+ #
+ # Update the separator row below the menu path
+ #
+
+ _top_sep_win.erase()
+
+ # Draw arrows pointing up if the symbol window is scrolled down. Draw them
+ # before drawing the title, so the title ends up on top for small windows.
+ if _menu_scroll > 0:
+ _safe_hline(_top_sep_win, 0, 4, curses.ACS_UARROW, _N_SCROLL_ARROWS)
+
+ # Add the 'mainmenu' text as the title, centered at the top
+ _safe_addstr(_top_sep_win,
+ 0, (term_width - len(_kconf.mainmenu_text))//2,
+ _kconf.mainmenu_text)
+
+ _top_sep_win.noutrefresh()
+
+
+ #
+ # Update the symbol window
+ #
+
+ _menu_win.erase()
+
+ # Draw the _shown nodes starting from index _menu_scroll up to either as
+ # many as fit in the window, or to the end of _shown
+ for i in range(_menu_scroll,
+ min(_menu_scroll + _menu_win_height(), len(_shown))):
+
+ node = _shown[i]
+
+ if node.prompt and expr_value(node.prompt[1]):
+ style = _LIST_SEL_STYLE if i == _sel_node_i else _LIST_STYLE
+ else:
+ style = _LIST_INVISIBLE_SEL_STYLE if i == _sel_node_i else \
+ _LIST_INVISIBLE_STYLE
+
+ _safe_addstr(_menu_win, i - _menu_scroll, 0, _node_str(node), style)
+
+ _menu_win.noutrefresh()
+
+
+ #
+ # Update the bottom separator window
+ #
+
+ _bot_sep_win.erase()
+
+ # Draw arrows pointing down if the symbol window is scrolled up
+ if _menu_scroll < _max_scroll(_shown, _menu_win):
+ _safe_hline(_bot_sep_win, 0, 4, curses.ACS_DARROW, _N_SCROLL_ARROWS)
+
+ # Indicate when show-all and/or show-name mode is enabled
+ enabled_modes = []
+ if _show_all:
+ enabled_modes.append("show-all")
+ if _show_name:
+ enabled_modes.append("show-name")
+ if enabled_modes:
+ s = " and ".join(enabled_modes) + " mode enabled"
+ _safe_addstr(_bot_sep_win, 0, term_width - len(s) - 2, s)
+
+ _bot_sep_win.noutrefresh()
+
+
+ #
+ # Update the help window
+ #
+
+ _help_win.erase()
+
+ for i, line in enumerate(_MAIN_HELP_LINES):
+ _safe_addstr(_help_win, i, 0, line)
+
+ _help_win.noutrefresh()
+
+def _parent_menu(node):
+ # Returns the menu node of the menu that contains 'node'. In addition to
+ # proper 'menu's, this might also be a 'menuconfig' symbol or a 'choice'.
+ # "Menu" here means a menu in the interface.
+
+ menu = node.parent
+ while not menu.is_menuconfig:
+ menu = menu.parent
+ return menu
+
+def _shown_nodes(menu):
+ # Returns a list of the nodes in 'menu' (see _parent_menu()) that should be
+ # shown in the menu window
+
+ res = []
+
+ def rec(node):
+ nonlocal res
+
+ while node:
+ # Show the node if its prompt is visible. For menus, also check
+ # 'visible if'. In show-all mode, show everything.
+ if _show_all or \
+ (node.prompt and expr_value(node.prompt[1]) and not \
+ (node.item == MENU and not expr_value(node.visibility))):
+
+ res.append(node)
+
+ # If a node has children but doesn't have the is_menuconfig
+ # flag set, the children come from a submenu created implicitly
+ # from dependencies. Show those in this menu too.
+ if node.list and not node.is_menuconfig:
+ rec(node.list)
+
+ node = node.next
+
+ rec(menu.list)
+ return res
+
+def _change_node(node):
+ # Changes the value of the menu node 'node' if it is a symbol. Bools and
+ # tristates are toggled, while other symbol types pop up a text entry
+ # dialog.
+
+ if not isinstance(node.item, (Symbol, Choice)):
+ return
+
+ # This will hit for invisible symbols in show-all mode
+ if not (node.prompt and expr_value(node.prompt[1])):
+ return
+
+ # sc = symbol/choice
+ sc = node.item
+
+ if sc.type in (INT, HEX, STRING):
+ s = sc.str_value
+
+ while True:
+ s = _input_dialog("Value for '{}' ({})".format(
+ node.prompt[0], TYPE_TO_STR[sc.type]),
+ s, _range_info(sc))
+
+ if s is None:
+ break
+
+ if sc.type in (INT, HEX):
+ s = s.strip()
+
+ # 'make menuconfig' does this too. Hex values not starting with
+ # '0x' are accepted when loading .config files though.
+ if sc.type == HEX and not s.startswith(("0x", "0X")):
+ s = "0x" + s
+
+ if _check_validity(sc, s):
+ _set_val(sc, s)
+ break
+
+ elif len(sc.assignable) == 1:
+ # Handles choice symbols for choices in y mode, which are a special
+ # case: .assignable can be (2,) while .tri_value is 0.
+ _set_val(sc, sc.assignable[0])
+
+ else:
+ # Set the symbol to the value after the current value in
+ # sc.assignable, with wrapping
+ val_index = sc.assignable.index(sc.tri_value)
+ _set_val(sc, sc.assignable[(val_index + 1) % len(sc.assignable)])
+
+def _set_sel_node_tri_val(tri_val):
+ # Sets the value of the currently selected menu entry to 'tri_val', if that
+ # value can be assigned
+
+ sc = _shown[_sel_node_i].item
+ if isinstance(sc, (Symbol, Choice)) and tri_val in sc.assignable:
+ _set_val(sc, tri_val)
+
+def _set_val(sc, val):
+ # Wrapper around Symbol/Choice.set_value() for updating the menu state and
+ # _conf_changed
+
+ global _conf_changed
+
+ # Use the string representation of tristate values. This makes the format
+ # consistent for all symbol types.
+ if val in TRI_TO_STR:
+ val = TRI_TO_STR[val]
+
+ if val != sc.str_value:
+ sc.set_value(val)
+ _conf_changed = True
+
+ # Changing the value of the symbol might have changed what items in the
+ # current menu are visible. Recalculate the state.
+ _update_menu()
+
+def _update_menu():
+ # Updates the current menu after the value of a symbol or choice has been
+ # changed. Changing a value might change which items in the menu are
+ # visible.
+ #
+ # Tries to preserve the location of the cursor when items disappear above
+ # it.
+
+ global _shown
+ global _sel_node_i
+ global _menu_scroll
+
+ # Row on the screen the cursor was on
+ old_row = _sel_node_i - _menu_scroll
+
+ sel_node = _shown[_sel_node_i]
+
+ # New visible nodes
+ _shown = _shown_nodes(_cur_menu)
+
+ # New index of selected node
+ _sel_node_i = _shown.index(sel_node)
+
+ # Try to make the cursor stay on the same row in the menu window. This
+ # might be impossible if too many nodes have disappeared above the node.
+ _menu_scroll = max(_sel_node_i - old_row, 0)
+
+def _input_dialog(title, initial_text, info_text=None):
+ # Pops up a dialog that prompts the user for a string
+ #
+ # title:
+ # Title to display at the top of the dialog window's border
+ #
+ # initial_text:
+ # Initial text to prefill the input field with
+ #
+ # info_text:
+ # String to show next to the input field. If None, just the input field
+ # is shown.
+
+ win = _styled_win(_DIALOG_BODY_STYLE)
+ win.keypad(True)
+
+ info_lines = info_text.split("\n") if info_text else []
+
+ # Give the input dialog its initial size
+ _resize_input_dialog(win, title, info_lines)
+
+ _safe_curs_set(2)
+
+ # Input field text
+ s = initial_text
+
+ # Cursor position
+ i = len(initial_text)
+
+ def edit_width():
+ return win.getmaxyx()[1] - 4
+
+ # Horizontal scroll offset
+ hscroll = max(i - edit_width() + 1, 0)
+
+ while True:
+ # Draw the "main" display with the menu, etc., so that resizing still
+ # works properly. This is like a stack of windows, only hardcoded for
+ # now.
+ _draw_main()
+ _draw_input_dialog(win, title, info_lines, s, i, hscroll)
+ curses.doupdate()
+
+
+ c = _get_wch_compat(win)
+
+ if c == "\n":
+ _safe_curs_set(0)
+ return s
+
+ if c == "\x1B": # \x1B = ESC
+ _safe_curs_set(0)
+ return None
+
+
+ if c == curses.KEY_RESIZE:
+ # Resize the main display too. The dialog floats above it.
+ _resize_main()
+ _resize_input_dialog(win, title, info_lines)
+
+ else:
+ s, i, hscroll = _edit_text(c, s, i, hscroll, edit_width())
+
+def _resize_input_dialog(win, title, info_lines):
+ # Resizes the input dialog to a size appropriate for the terminal size
+
+ screen_height, screen_width = stdscr.getmaxyx()
+
+ win_height = 5
+ if info_lines:
+ win_height += len(info_lines) + 1
+ win_height = min(win_height, screen_height)
+
+ win_width = max(_INPUT_DIALOG_MIN_WIDTH,
+ len(title) + 4,
+ *(len(line) + 4 for line in info_lines))
+ win_width = min(win_width, screen_width)
+
+ win.resize(win_height, win_width)
+ win.mvwin((screen_height - win_height)//2,
+ (screen_width - win_width)//2)
+
+def _draw_input_dialog(win, title, info_lines, s, i, hscroll):
+ edit_width = win.getmaxyx()[1] - 4
+
+ win.erase()
+
+ _draw_frame(win, title)
+
+ # Note: Perhaps having a separate window for the input field would be nicer
+ visible_s = s[hscroll:hscroll + edit_width]
+ _safe_addstr(win, 2, 2, visible_s + " "*(edit_width - len(visible_s)),
+ _INPUT_FIELD_STYLE)
+
+ for linenr, line in enumerate(info_lines):
+ _safe_addstr(win, 4 + linenr, 2, line)
+
+ _safe_move(win, 2, 2 + i - hscroll)
+
+ win.noutrefresh()
+
+def _load_dialog():
+ # Dialog for loading a new configuration
+ #
+ # Return value:
+ # True if a new configuration was loaded, and False if the user canceled
+ # the dialog
+
+ global _show_all
+
+ filename = ""
+ while True:
+ filename = _input_dialog("File to load", filename, _load_save_info())
+
+ if filename is None:
+ return False
+
+ filename = os.path.expanduser(filename)
+
+ if _try_load(filename):
+ sel_node = _shown[_sel_node_i]
+
+ # Turn on show-all mode if the current node is (no longer) visible
+ if not (sel_node.prompt and expr_value(sel_node.prompt[1])):
+ _show_all = True
+
+ _update_menu()
+
+ # The message dialog indirectly updates the menu display, so _msg()
+ # must be called after the new state has been initialized
+ _msg("Success", "Loaded {}".format(filename))
+ return True
+
+def _try_load(filename):
+ # Tries to load a configuration file. Pops up an error and returns False on
+ # failure.
+ #
+ # filename:
+ # Configuration file to load
+
+ # Hack: strerror and errno are lost after we raise the custom IOError with
+ # troubleshooting help in Kconfig.load_config(). Adding them back to the
+ # exception loses the custom message. As a workaround, try opening the file
+ # separately first and report any errors.
+ try:
+ open(filename).close()
+ except OSError as e:
+ _error("Error loading {}\n\n{} (errno: {})"
+ .format(filename, e.strerror, errno.errorcode[e.errno]))
+ return False
+
+ try:
+ _kconf.load_config(filename)
+ return True
+ except OSError as e:
+ _error("Error loading {}\n\nUnknown error".format(filename))
+ return False
+
+def _save_dialog(save_fn, default_filename, description):
+ # Dialog for saving the current configuration
+ #
+ # save_fn:
+ # Function to call with 'filename' to save the file
+ #
+ # default_filename:
+ # Prefilled filename in the input field
+ #
+ # description:
+ # String describing the thing being saved
+ #
+ # Return value:
+ # True if the configuration was saved, and False if the user canceled the
+ # dialog
+
+ filename = default_filename
+ while True:
+ filename = _input_dialog("Filename to save {} to".format(description),
+ filename, _load_save_info())
+
+ if filename is None:
+ return False
+
+ filename = os.path.expanduser(filename)
+
+ if _try_save(save_fn, filename, description):
+ _msg("Success", "{} saved to {}".format(description, filename))
+ return True
+
+def _try_save(save_fn, filename, description):
+ # Tries to save a configuration file. Pops up an error and returns False on
+ # failure.
+ #
+ # save_fn:
+ # Function to call with 'filename' to save the file
+ #
+ # description:
+ # String describing the thing being saved
+
+ try:
+ save_fn(filename)
+ return True
+ except OSError as e:
+ _error("Error saving {} to '{}'\n\n{} (errno: {})"
+ .format(description, e.filename, e.strerror,
+ errno.errorcode[e.errno]))
+ return False
+
+def _key_dialog(title, text, keys):
+ # Pops up a dialog that can be closed by pressing a key
+ #
+ # title:
+ # Title to display at the top of the dialog window's border
+ #
+ # text:
+ # Text to show in the dialog
+ #
+ # keys:
+ # List of keys that will close the dialog. Other keys (besides ESC) are
+ # ignored. The caller is responsible for providing a hint about which
+ # keys can be pressed in 'text'.
+ #
+ # Return value:
+ # The key that was pressed to close the dialog. Uppercase characters are
+ # converted to lowercase. ESC will always close the dialog, and returns
+ # None.
+
+ win = _styled_win(_DIALOG_BODY_STYLE)
+ win.keypad(True)
+
+ _resize_key_dialog(win, text)
+
+ while True:
+ # See _input_dialog()
+ _draw_main()
+ _draw_key_dialog(win, title, text)
+ curses.doupdate()
+
+
+ c = _get_wch_compat(win)
+
+ if c == "\x1B": # \x1B = ESC
+ return None
+
+
+ if c == curses.KEY_RESIZE:
+ # Resize the main display too. The dialog floats above it.
+ _resize_main()
+ _resize_key_dialog(win, text)
+
+ elif isinstance(c, str):
+ c = c.lower()
+ if c in keys:
+ return c
+
+def _resize_key_dialog(win, text):
+ # Resizes the key dialog to a size appropriate for the terminal size
+
+ screen_height, screen_width = stdscr.getmaxyx()
+
+ lines = text.split("\n")
+
+ win_height = min(len(lines) + 4, screen_height)
+ win_width = min(max(len(line) for line in lines) + 4, screen_width)
+
+ win.resize(win_height, win_width)
+ win.mvwin((screen_height - win_height)//2,
+ (screen_width - win_width)//2)
+
+def _draw_key_dialog(win, title, text):
+ win.erase()
+ _draw_frame(win, title)
+
+ for i, line in enumerate(text.split("\n")):
+ _safe_addstr(win, 2 + i, 2, line)
+
+ win.noutrefresh()
+
+def _draw_frame(win, title):
+ # Draw a frame around the inner edges of 'win', with 'title' at the top
+
+ win_height, win_width = win.getmaxyx()
+
+ win.attron(_DIALOG_FRAME_STYLE)
+
+ # Draw top/bottom edge
+ _safe_hline(win, 0, 0, " ", win_width)
+ _safe_hline(win, win_height - 1, 0, " ", win_width)
+
+ # Draw left/right edge
+ _safe_vline(win, 0, 0, " ", win_height)
+ _safe_vline(win, 0, win_width - 1, " ", win_height)
+
+ # Draw title
+ _safe_addstr(win, 0, (win_width - len(title))//2, title)
+
+ win.attroff(_DIALOG_FRAME_STYLE)
+
+def _jump_to_dialog():
+ # Implements the jump-to dialog, where symbols can be looked up via
+ # incremental search and jumped to.
+ #
+ # Returns True if the user jumped to a symbol, and False if the dialog was
+ # canceled.
+
+ # Search text
+ s = ""
+ # Previous search text
+ prev_s = None
+ # Search text cursor position
+ s_i = 0
+ # Horizontal scroll offset
+ hscroll = 0
+
+ # Index of selected row
+ sel_node_i = 0
+ # Index in 'matches' of the top row of the list
+ scroll = 0
+
+ # Edit box at the top
+ edit_box = _styled_win(_INPUT_FIELD_STYLE)
+ edit_box.keypad(True)
+
+ # List of matches
+ matches_win = _styled_win(_LIST_STYLE)
+
+ # Bottom separator, with arrows pointing down
+ bot_sep_win = _styled_win(_SEPARATOR_STYLE)
+
+ # Help window with instructions at the bottom
+ help_win = _styled_win(_HELP_STYLE)
+
+ # Give windows their initial size
+ _resize_jump_to_dialog(edit_box, matches_win, bot_sep_win, help_win,
+ sel_node_i, scroll)
+
+ _safe_curs_set(2)
+
+ # TODO: Code duplication with _select_{next,prev}_menu_entry(). Can this be
+ # factored out in some nice way?
+
+ def select_next_match():
+ nonlocal sel_node_i
+ nonlocal scroll
+
+ if sel_node_i < len(matches) - 1:
+ sel_node_i += 1
+
+ if sel_node_i >= scroll + matches_win.getmaxyx()[0] - _SCROLL_OFFSET:
+ scroll = min(scroll + 1, _max_scroll(matches, matches_win))
+
+ def select_prev_match():
+ nonlocal sel_node_i
+ nonlocal scroll
+
+ if sel_node_i > 0:
+ sel_node_i -= 1
+
+ if sel_node_i <= scroll + _SCROLL_OFFSET:
+ scroll = max(scroll - 1, 0)
+
+ while True:
+ if s != prev_s:
+ # The search text changed. Find new matching nodes.
+
+ prev_s = s
+
+ try:
+ # We could use re.IGNORECASE here instead of lower(), but this
+ # is noticeably less jerky while inputting regexes like
+ # '.*debug$' (though the '.*' is redundant there). Those
+ # probably have bad interactions with re.search(), which
+ # matches anywhere in the string.
+ #
+ # It's not horrible either way. Just a bit smoother.
+ regex_searches = [re.compile(regex).search
+ for regex in s.lower().split()]
+
+ # No exception thrown, so the regexes are okay
+ bad_re = None
+
+ # List of matching nodes
+ matches = []
+
+ for node in _searched_nodes():
+ for search in regex_searches:
+ # Does the regex match either the symbol name or the
+ # prompt (if any)?
+ if not (search(node.item.name.lower()) or
+ (node.prompt and
+ search(node.prompt[0].lower()))):
+
+ # Give up on the first regex that doesn't match, to
+ # speed things up a bit when multiple regexes are
+ # entered
+ break
+
+ else:
+ matches.append(node)
+
+ except re.error as e:
+ # Bad regex. Remember the error message so we can show it.
+ bad_re = "Bad regular expression"
+ # re.error.msg was added in Python 3.5
+ if hasattr(e, "msg"):
+ bad_re += ": " + e.msg
+
+ matches = []
+
+ # Reset scroll and jump to the top of the list of matches
+ sel_node_i = scroll = 0
+
+ _draw_jump_to_dialog(edit_box, matches_win, bot_sep_win, help_win,
+ s, s_i, hscroll,
+ bad_re, matches, sel_node_i, scroll)
+ curses.doupdate()
+
+
+ c = _get_wch_compat(edit_box)
+
+ if c == "\n":
+ if matches:
+ _jump_to(matches[sel_node_i])
+ _safe_curs_set(0)
+ return True
+
+ elif c == "\x1B": # \x1B = ESC
+ _safe_curs_set(0)
+ return False
+
+ elif c == curses.KEY_RESIZE:
+ # We adjust the scroll so that the selected node stays visible in
+ # the list when the terminal is resized, hence the 'scroll'
+ # assignment
+ scroll = _resize_jump_to_dialog(
+ edit_box, matches_win, bot_sep_win, help_win,
+ sel_node_i, scroll)
+
+ elif c == "\x06": # \x06 = Ctrl-F
+ _safe_curs_set(0)
+ _info_dialog(matches[sel_node_i], True)
+ _safe_curs_set(1)
+
+ scroll = _resize_jump_to_dialog(
+ edit_box, matches_win, bot_sep_win, help_win,
+ sel_node_i, scroll)
+
+ elif c == curses.KEY_DOWN:
+ select_next_match()
+
+ elif c == curses.KEY_UP:
+ select_prev_match()
+
+ elif c == curses.KEY_NPAGE: # Page Down
+ # Keep it simple. This way we get sane behavior for small windows,
+ # etc., for free.
+ for _ in range(_PG_JUMP):
+ select_next_match()
+
+ elif c == curses.KEY_PPAGE: # Page Up
+ for _ in range(_PG_JUMP):
+ select_prev_match()
+
+ else:
+ s, s_i, hscroll = _edit_text(c, s, s_i, hscroll,
+ edit_box.getmaxyx()[1] - 2)
+
+# Obscure Python: We never pass a value for cached_search_nodes, and it keeps
+# pointing to the same list. This avoids a global.
+def _searched_nodes(cached_search_nodes=[]):
+ # Returns a list of menu nodes to search, sorted by symbol name
+
+ if not cached_search_nodes:
+ # Sort symbols by name and remove duplicates, then add all nodes for
+ # each symbol.
+ #
+ # Duplicates appear when symbols have multiple menu nodes (definition
+ # locations), but they appear in menu order, which isn't what we want
+ # here. We'd still need to go through sym.nodes as well.
+ for sym in sorted(set(_kconf.defined_syms), key=lambda sym: sym.name):
+ cached_search_nodes.extend(sym.nodes)
+
+ return cached_search_nodes
+
+def _resize_jump_to_dialog(edit_box, matches_win, bot_sep_win, help_win,
+ sel_node_i, scroll):
+ # Resizes the jump-to dialog to fill the terminal.
+ #
+ # Returns the new scroll index. We adjust the scroll if needed so that the
+ # selected node stays visible.
+
+ screen_height, screen_width = stdscr.getmaxyx()
+
+ bot_sep_win.resize(1, screen_width)
+
+ help_win_height = len(_JUMP_TO_HELP_LINES)
+ matches_win_height = screen_height - help_win_height - 4
+
+ if matches_win_height >= 1:
+ edit_box.resize(3, screen_width)
+ matches_win.resize(matches_win_height, screen_width)
+ help_win.resize(help_win_height, screen_width)
+
+ matches_win.mvwin(3, 0)
+ bot_sep_win.mvwin(3 + matches_win_height, 0)
+ help_win.mvwin(3 + matches_win_height + 1, 0)
+ else:
+ # Degenerate case. Give up on nice rendering and just prevent errors.
+
+ matches_win_height = 1
+
+ edit_box.resize(screen_height, screen_width)
+ matches_win.resize(1, screen_width)
+ help_win.resize(1, screen_width)
+
+ for win in matches_win, bot_sep_win, help_win:
+ win.mvwin(0, 0)
+
+ # Adjust the scroll so that the selected row is still within the window, if
+ # needed
+ if sel_node_i - scroll >= matches_win_height:
+ return sel_node_i - matches_win_height + 1
+ return scroll
+
+def _draw_jump_to_dialog(edit_box, matches_win, bot_sep_win, help_win,
+ s, s_i, hscroll,
+ bad_re, matches, sel_node_i, scroll):
+
+ edit_width = edit_box.getmaxyx()[1] - 2
+
+
+ #
+ # Update list of matches
+ #
+
+ matches_win.erase()
+
+ if matches:
+ for i in range(scroll,
+ min(scroll + matches_win.getmaxyx()[0], len(matches))):
+
+ sym = matches[i].item
+
+ sym_str = '{}(="{}")'.format(sym.name, sym.str_value)
+ if matches[i].prompt:
+ sym_str += ' "{}"'.format(matches[i].prompt[0])
+
+ _safe_addstr(matches_win, i - scroll, 0, sym_str,
+ _LIST_SEL_STYLE if i == sel_node_i else _LIST_STYLE)
+
+ else:
+ # bad_re holds the error message from the re.error exception on errors
+ _safe_addstr(matches_win, 0, 0, bad_re or "No matches")
+
+ matches_win.noutrefresh()
+
+
+ #
+ # Update bottom separator line
+ #
+
+ bot_sep_win.erase()
+
+ # Draw arrows pointing down if the symbol list is scrolled up
+ if scroll < _max_scroll(matches, matches_win):
+ _safe_hline(bot_sep_win, 0, 4, curses.ACS_DARROW, _N_SCROLL_ARROWS)
+
+ bot_sep_win.noutrefresh()
+
+
+ #
+ # Update help window at bottom
+ #
+
+ help_win.erase()
+
+ for i, line in enumerate(_JUMP_TO_HELP_LINES):
+ _safe_addstr(help_win, i, 0, line)
+
+ help_win.noutrefresh()
+
+
+ #
+ # Update edit box. We do this last since it makes it handy to position the
+ # cursor.
+ #
+
+ edit_box.erase()
+
+ _draw_frame(edit_box, "Jump to symbol")
+
+ # Draw arrows pointing up if the symbol list is scrolled down
+ if scroll > 0:
+ # TODO: Bit ugly that _DIALOG_FRAME_STYLE is repeated here
+ _safe_hline(edit_box, 2, 4, curses.ACS_UARROW, _N_SCROLL_ARROWS,
+ _DIALOG_FRAME_STYLE)
+
+ # Note: Perhaps having a separate window for the input field would be nicer
+ visible_s = s[hscroll:hscroll + edit_width]
+ _safe_addstr(edit_box, 1, 1, visible_s, _INPUT_FIELD_STYLE)
+
+ _safe_move(edit_box, 1, 1 + s_i - hscroll)
+
+ edit_box.noutrefresh()
+
+def _info_dialog(node, from_jump_to_dialog):
+ # Shows a fullscreen window with information about 'node'.
+ #
+ # If 'from_jump_to_dialog' is True, the information dialog was opened from
+ # within the jump-to-dialog. In this case, we make '/' from within the
+ # information dialog just return, to avoid a confusing recursive invocation
+ # of the jump-to-dialog.
+
+ # Top row, with title and arrows point up
+ top_line_win = _styled_win(_SEPARATOR_STYLE)
+
+ # Text display
+ text_win = _styled_win(_INFO_TEXT_STYLE)
+ text_win.keypad(True)
+
+ # Bottom separator, with arrows pointing down
+ bot_sep_win = _styled_win(_SEPARATOR_STYLE)
+
+ # Help window with keys at the bottom
+ help_win = _styled_win(_HELP_STYLE)
+
+ # Give windows their initial size
+ _resize_info_dialog(top_line_win, text_win, bot_sep_win, help_win)
+
+
+ # Get lines of help text
+ lines = _info_str(node).split("\n")
+
+ # Index of first row in 'lines' to show
+ scroll = 0
+
+ while True:
+ _draw_info_dialog(node, lines, scroll, top_line_win, text_win,
+ bot_sep_win, help_win)
+ curses.doupdate()
+
+
+ c = _get_wch_compat(text_win)
+
+ if c == curses.KEY_RESIZE:
+ _resize_info_dialog(top_line_win, text_win, bot_sep_win, help_win)
+
+ elif c in (curses.KEY_DOWN, "j", "J"):
+ if scroll < _max_scroll(lines, text_win):
+ scroll += 1
+
+ elif c in (curses.KEY_NPAGE, "\x04"): # Page Down/Ctrl-D
+ scroll = min(scroll + _PG_JUMP, _max_scroll(lines, text_win))
+
+ elif c in (curses.KEY_PPAGE, "\x15"): # Page Up/Ctrl-U
+ scroll = max(scroll - _PG_JUMP, 0)
+
+ elif c in (curses.KEY_END, "G"):
+ scroll = _max_scroll(lines, text_win)
+
+ elif c in (curses.KEY_HOME, "g"):
+ scroll = 0
+
+ elif c in (curses.KEY_UP, "k", "K"):
+ if scroll > 0:
+ scroll -= 1
+
+ elif c == "/":
+ # Support starting a search from within the information dialog
+
+ if from_jump_to_dialog:
+ # Avoid recursion
+ return
+
+ if _jump_to_dialog():
+ # Jumped to a symbol. Cancel the information dialog.
+ return
+
+ # Stay in the information dialog if the jump-to dialog was
+ # canceled. Resize it in case the terminal was resized while the
+ # fullscreen jump-to dialog was open.
+ _resize_info_dialog(top_line_win, text_win, bot_sep_win, help_win)
+
+ elif c in (curses.KEY_LEFT, curses.KEY_BACKSPACE, _ERASE_CHAR,
+ "\x1B", # \x1B = ESC
+ "q", "Q", "h", "H"):
+
+ return
+
+def _resize_info_dialog(top_line_win, text_win, bot_sep_win, help_win):
+ # Resizes the info dialog to fill the terminal
+
+ screen_height, screen_width = stdscr.getmaxyx()
+
+ top_line_win.resize(1, screen_width)
+ bot_sep_win.resize(1, screen_width)
+
+ help_win_height = len(_INFO_HELP_LINES)
+ text_win_height = screen_height - help_win_height - 2
+
+ if text_win_height >= 1:
+ text_win.resize(text_win_height, screen_width)
+ help_win.resize(help_win_height, screen_width)
+
+ text_win.mvwin(1, 0)
+ bot_sep_win.mvwin(1 + text_win_height, 0)
+ help_win.mvwin(1 + text_win_height + 1, 0)
+ else:
+ # Degenerate case. Give up on nice rendering and just prevent errors.
+
+ text_win.resize(1, screen_width)
+ help_win.resize(1, screen_width)
+
+ for win in text_win, bot_sep_win, help_win:
+ win.mvwin(0, 0)
+
+def _draw_info_dialog(node, lines, scroll, top_line_win, text_win,
+ bot_sep_win, help_win):
+
+ text_win_height, text_win_width = text_win.getmaxyx()
+
+
+ #
+ # Update top row
+ #
+
+ top_line_win.erase()
+
+ # Draw arrows pointing up if the information window is scrolled down. Draw
+ # them before drawing the title, so the title ends up on top for small
+ # windows.
+ if scroll > 0:
+ _safe_hline(top_line_win, 0, 4, curses.ACS_UARROW, _N_SCROLL_ARROWS)
+
+ title = ("Symbol" if isinstance(node.item, Symbol) else
+ "Choice" if isinstance(node.item, Choice) else
+ "Menu" if node.item == MENU else
+ "Comment") + " information"
+ _safe_addstr(top_line_win, 0, (text_win_width - len(title))//2, title)
+
+ top_line_win.noutrefresh()
+
+
+ #
+ # Update text display
+ #
+
+ text_win.erase()
+
+ for i, line in enumerate(lines[scroll:scroll + text_win_height]):
+ _safe_addstr(text_win, i, 0, line)
+
+ text_win.noutrefresh()
+
+
+ #
+ # Update bottom separator line
+ #
+
+ bot_sep_win.erase()
+
+ # Draw arrows pointing down if the symbol window is scrolled up
+ if scroll < _max_scroll(lines, text_win):
+ _safe_hline(bot_sep_win, 0, 4, curses.ACS_DARROW, _N_SCROLL_ARROWS)
+
+ bot_sep_win.noutrefresh()
+
+
+ #
+ # Update help window at bottom
+ #
+
+ help_win.erase()
+
+ for i, line in enumerate(_INFO_HELP_LINES):
+ _safe_addstr(help_win, i, 0, line)
+
+ help_win.noutrefresh()
+
+def _info_str(node):
+ # Returns information about the menu node 'node' as a string.
+ #
+ # The helper functions are responsible for adding newlines. This allows
+ # them to return "" if they don't want to add any output.
+
+ if isinstance(node.item, Symbol):
+ sym = node.item
+
+ return (
+ _name_info(sym) +
+ _prompt_info(sym) +
+ "Type: {}\n".format(TYPE_TO_STR[sym.type]) +
+ 'Value: "{}"\n\n'.format(sym.str_value) +
+ _help_info(sym) +
+ _direct_dep_info(sym) +
+ _defaults_info(sym) +
+ _select_imply_info(sym) +
+ _kconfig_def_info(sym)
+ )
+
+ if isinstance(node.item, Choice):
+ choice = node.item
+
+ return (
+ _name_info(choice) +
+ _prompt_info(choice) +
+ "Type: {}\n".format(TYPE_TO_STR[choice.type]) +
+ 'Mode: "{}"\n\n'.format(choice.str_value) +
+ _help_info(choice) +
+ _choice_syms_info(choice) +
+ _direct_dep_info(choice) +
+ _defaults_info(choice) +
+ _kconfig_def_info(choice)
+ )
+
+ # node.item in (MENU, COMMENT)
+ return _kconfig_def_info(node)
+
+def _name_info(sc):
+ # Returns a string with the name of the symbol/choice. Names are optional
+ # for choices.
+
+ return "Name: {}\n".format(sc.name) if sc.name else ""
+
+def _prompt_info(sc):
+ # Returns a string listing the prompts of 'sc' (Symbol or Choice)
+
+ s = ""
+
+ for node in sc.nodes:
+ if node.prompt:
+ s += "Prompt: {}\n".format(node.prompt[0])
+
+ return s
+
+def _choice_syms_info(choice):
+ # Returns a string listing the choice symbols in 'choice'. Adds
+ # "(selected)" next to the selected one.
+
+ s = "Choice symbols:\n"
+
+ for sym in choice.syms:
+ s += " - " + sym.name
+ if sym is choice.selection:
+ s += " (selected)"
+ s += "\n"
+
+ return s + "\n"
+
+def _help_info(sc):
+ # Returns a string with the help text(s) of 'sc' (Symbol or Choice).
+ # Symbols and choices defined in multiple locations can have multiple help
+ # texts.
+
+ s = ""
+
+ for node in sc.nodes:
+ if node.help is not None:
+ s += "Help:\n\n{}\n\n" \
+ .format(textwrap.indent(node.help, " "))
+
+ return s
+
+def _direct_dep_info(sc):
+ # Returns a string describing the direct dependencies of 'sc' (Symbol or
+ # Choice). The direct dependencies are the OR of the dependencies from each
+ # definition location. The dependencies at each definition location come
+ # from 'depends on' and dependencies inherited from parent items.
+
+ if sc.direct_dep is _kconf.y:
+ return ""
+
+ return 'Direct dependencies (value: "{}"):\n{}\n' \
+ .format(TRI_TO_STR[expr_value(sc.direct_dep)],
+ _split_expr_info(sc.direct_dep, 2))
+
+def _defaults_info(sc):
+ # Returns a string describing the defaults of 'sc' (Symbol or Choice)
+
+ if not sc.defaults:
+ return ""
+
+ s = "Defaults:\n"
+
+ for val, cond in sc.defaults:
+ s += " - "
+ if isinstance(sc, Symbol):
+ s += '{} (value: "{}")' \
+ .format(_expr_str(val), TRI_TO_STR[expr_value(val)])
+ else:
+ # Don't print the value next to the symbol name for choice
+ # defaults, as it looks a bit confusing
+ s += val.name
+ s += "\n"
+
+ if cond is not _kconf.y:
+ s += ' Condition (value: "{}"):\n{}' \
+ .format(TRI_TO_STR[expr_value(cond)],
+ _split_expr_info(cond, 7))
+
+ return s + "\n"
+
+def _split_expr_info(expr, indent):
+ # Returns a string with 'expr' split into its top-level && or || operands,
+ # with one operand per line, together with the operand's value. This is
+ # usually enough to get something readable for long expressions. A fancier
+ # recursive thingy would be possible too.
+ #
+ # indent:
+ # Number of leading spaces to add before the split expression.
+
+ if len(split_expr(expr, AND)) > 1:
+ split_op = AND
+ op_str = "&&"
+ else:
+ split_op = OR
+ op_str = "||"
+
+ s = ""
+ for i, term in enumerate(split_expr(expr, split_op)):
+ s += '{}{} {} (value: "{}")\n' \
+ .format(" "*indent,
+ " " if i == 0 else op_str,
+ _expr_str(term),
+ TRI_TO_STR[expr_value(term)])
+ return s
+
+def _select_imply_info(sym):
+ # Returns a string with information about which symbols 'select' or 'imply'
+ # 'sym'. The selecting/implying symbols are grouped according to which
+ # value they select/imply 'sym' to (n/m/y).
+
+ s = ""
+
+ def add_sis(expr, val, title):
+ nonlocal s
+
+ # sis = selects/implies
+ sis = [si for si in split_expr(expr, OR) if expr_value(si) == val]
+
+ if sis:
+ s += title
+ for si in sis:
+ s += " - {}\n".format(split_expr(si, AND)[0].name)
+ s += "\n"
+
+ if sym.rev_dep is not _kconf.n:
+ add_sis(sym.rev_dep, 2, "Symbols currently y-selecting this symbol:\n")
+ add_sis(sym.rev_dep, 1, "Symbols currently m-selecting this symbol:\n")
+ add_sis(sym.rev_dep, 0, "Symbols currently n-selecting this symbol (no effect):\n")
+
+ if sym.weak_rev_dep is not _kconf.n:
+ add_sis(sym.weak_rev_dep, 2, "Symbols currently y-implying this symbol:\n")
+ add_sis(sym.weak_rev_dep, 1, "Symbols currently m-implying this symbol:\n")
+ add_sis(sym.weak_rev_dep, 0, "Symbols currently n-implying this symbol (no effect):\n")
+
+ return s
+
+def _kconfig_def_info(item):
+ # Returns a string with the definition of 'item' in Kconfig syntax,
+ # together with the definition location(s)
+
+ nodes = [item] if isinstance(item, MenuNode) else item.nodes
+
+ s = "Kconfig definition{}, with propagated dependencies\n" \
+ .format("s" if len(nodes) > 1 else "")
+ s += (len(s) - 1)*"=" + "\n\n"
+
+ s += "\n\n".join("At {}:{}, in menu {}:\n\n{}".format(
+ node.filename, node.linenr, _menu_path_info(node),
+ textwrap.indent(str(node), " "))
+ for node in nodes)
+
+ return s
+
+def _menu_path_info(node):
+ # Returns a string describing the menu path leading up to 'node'
+
+ path = ""
+
+ node = _parent_menu(node)
+ while node is not _kconf.top_node:
+ path = " -> " + node.prompt[0] + path
+ node = _parent_menu(node)
+
+ return "(top menu)" + path
+
+def _styled_win(style):
+ # Returns a new curses window with background 'style' and space as the fill
+ # character. The initial dimensions are (1, 1), so the window needs to be
+ # sized and positioned separately.
+
+ win = curses.newwin(1, 1)
+ win.bkgdset(" ", style)
+ return win
+
+def _max_scroll(lst, win):
+ # Assuming 'lst' is a list of items to be displayed in 'win',
+ # returns the maximum number of steps 'win' can be scrolled down.
+ # We stop scrolling when the bottom item is visible.
+
+ return max(0, len(lst) - win.getmaxyx()[0])
+
+def _edit_text(c, s, i, hscroll, width):
+ # Implements text editing commands for edit boxes. Takes a character (which
+ # could also be e.g. curses.KEY_LEFT) and the edit box state, and returns
+ # the new state after the character has been processed.
+ #
+ # c:
+ # Character from user
+ #
+ # s:
+ # Current contents of string
+ #
+ # i:
+ # Current cursor index in string
+ #
+ # hscroll:
+ # Index in s of the leftmost character in the edit box, for horizontal
+ # scrolling
+ #
+ # width:
+ # Width in characters of the edit box
+ #
+ # Return value:
+ # An (s, i, hscroll) tuple for the new state
+
+ if c == curses.KEY_LEFT:
+ if i > 0:
+ i -= 1
+
+ elif c == curses.KEY_RIGHT:
+ if i < len(s):
+ i += 1
+
+ elif c in (curses.KEY_HOME, "\x01"): # \x01 = CTRL-A
+ i = 0
+
+ elif c in (curses.KEY_END, "\x05"): # \x05 = CTRL-E
+ i = len(s)
+
+ elif c in (curses.KEY_BACKSPACE, _ERASE_CHAR):
+ if i > 0:
+ s = s[:i-1] + s[i:]
+ i -= 1
+
+ elif c == curses.KEY_DC:
+ s = s[:i] + s[i+1:]
+
+ elif c == "\x17": # \x17 = CTRL-W
+ # The \W removes characters like ',' one at a time
+ new_i = re.search(r"(?:\w*|\W)\s*$", s[:i]).start()
+ s = s[:new_i] + s[i:]
+ i = new_i
+
+ elif c == "\x0B": # \x0B = CTRL-K
+ s = s[:i]
+
+ elif c == "\x15": # \x15 = CTRL-U
+ s = s[i:]
+ i = 0
+
+ elif isinstance(c, str):
+ # Insert character
+
+ s = s[:i] + c + s[i:]
+ i += 1
+
+ # Adjust the horizontal scroll so that the cursor never touches the left or
+ # right edges of the edit box, except when it's at the beginning or the end
+ # of the string
+ if i < hscroll + _SCROLL_OFFSET:
+ hscroll = max(i - _SCROLL_OFFSET, 0)
+ elif i >= hscroll + width - _SCROLL_OFFSET:
+ max_scroll = max(len(s) - width + 1, 0)
+ hscroll = min(i - width + _SCROLL_OFFSET + 1, max_scroll)
+
+
+ return s, i, hscroll
+
+def _load_save_info():
+ # Returns an information string for load/save dialog boxes
+
+ return "(Relative to {})\n\nRefer to your home directory with ~" \
+ .format(os.path.join(os.getcwd(), ""))
+
+def _msg(title, text):
+ # Pops up a message dialog that can be dismissed with Space/Enter/ESC
+
+ _key_dialog(title, text, " \n")
+
+def _error(text):
+ # Pops up an error dialog that can be dismissed with Space/Enter/ESC
+
+ _msg("Error", text)
+
+def _node_str(node):
+ # Returns the complete menu entry text for a menu node.
+ #
+ # Example return value: "[*] Support for X"
+
+ # Calculate the indent to print the item with by checking how many levels
+ # above it the closest 'menuconfig' item is (this includes menus and
+ # choices as well as menuconfig symbols)
+ indent = 0
+ parent = node.parent
+ while not parent.is_menuconfig:
+ indent += _SUBMENU_INDENT
+ parent = parent.parent
+
+ # This approach gives nice alignment for empty string symbols ("() Foo")
+ s = "{:{}}".format(_value_str(node), 3 + indent)
+
+ # 'not node.prompt' can only be True in show-all mode
+ if not node.prompt or \
+ (_show_name and
+ (isinstance(node.item, Symbol) or
+ (isinstance(node.item, Choice) and node.item.name))):
+
+ s += " <{}>".format(node.item.name)
+
+ if node.prompt:
+ s += " "
+ if node.item == COMMENT:
+ s += "*** {} ***".format(node.prompt[0])
+ else:
+ s += node.prompt[0]
+
+ if isinstance(node.item, Symbol):
+ sym = node.item
+
+ # Print "(NEW)" next to symbols without a user value (from e.g. a
+ # .config), but skip it for choice symbols in choices in y mode
+ if sym.user_value is None and \
+ not (sym.choice and sym.choice.tri_value == 2):
+
+ s += " (NEW)"
+
+ if isinstance(node.item, Choice) and node.item.tri_value == 2:
+ # Print the prompt of the selected symbol after the choice for
+ # choices in y mode
+ sym = node.item.selection
+ if sym:
+ for node_ in sym.nodes:
+ if node_.prompt:
+ s += " ({})".format(node_.prompt[0])
+
+ # Print "--->" next to nodes that have menus that can potentially be
+ # entered. Add "(empty)" if the menu is empty. We don't allow those to be
+ # entered.
+ if node.is_menuconfig:
+ s += " --->" if _shown_nodes(node) else " ---> (empty)"
+
+ return s
+
+def _value_str(node):
+ # Returns the value part ("[*]", "<M>", "(foo)" etc.) of a menu node
+
+ item = node.item
+
+ if item in (MENU, COMMENT):
+ return ""
+
+ # Wouldn't normally happen, and generates a warning
+ if item.type == UNKNOWN:
+ return ""
+
+ if item.type in (STRING, INT, HEX):
+ return "({})".format(item.str_value)
+
+ # BOOL or TRISTATE
+
+ if _is_y_mode_choice_sym(item):
+ return "(X)" if item.choice.selection is item else "( )"
+
+ tri_val_str = (" ", "M", "*")[item.tri_value]
+
+ if len(item.assignable) == 1:
+ # Pinned to a single value
+ return "" if isinstance(item, Choice) else "-{}-".format(tri_val_str)
+
+ if item.type == BOOL:
+ return "[{}]".format(tri_val_str)
+
+ # item.type == TRISTATE
+ if item.assignable == (1, 2):
+ return "{{{}}}".format(tri_val_str) # {M}/{*}
+ return "<{}>".format(tri_val_str)
+
+def _is_y_mode_choice_sym(item):
+ # The choice mode is an upper bound on the visibility of choice symbols, so
+ # we can check the choice symbols' own visibility to see if the choice is
+ # in y mode
+ return isinstance(item, Symbol) and item.choice and item.visibility == 2
+
+def _check_validity(sym, s):
+ # Returns True if the string 's' is a well-formed value for 'sym'.
+ # Otherwise, displays an error and returns False.
+
+ if sym.type not in (INT, HEX):
+ # Anything goes for non-int/hex symbols
+ return True
+
+ base = 10 if sym.type == INT else 16
+
+ try:
+ int(s, base)
+ except ValueError:
+ _error("'{}' is a malformed {} value"
+ .format(s, TYPE_TO_STR[sym.type]))
+ return False
+
+ for low_sym, high_sym, cond in sym.ranges:
+ if expr_value(cond):
+ low = int(low_sym.str_value, base)
+ val = int(s, base)
+ high = int(high_sym.str_value, base)
+
+ if not low <= val <= high:
+ _error("{} is outside the range {}-{}"
+ .format(s, low_sym.str_value, high_sym.str_value))
+
+ return False
+
+ break
+
+ return True
+
+def _range_info(sym):
+ # Returns a string with information about the valid range for the symbol
+ # 'sym', or None if 'sym' isn't an int/hex symbol
+
+ if sym.type not in (INT, HEX):
+ return None
+
+ for low, high, cond in sym.ranges:
+ if expr_value(cond):
+ return "Range: {}-{}".format(low.str_value, high.str_value)
+
+ return "No range constraints."
+
+def _is_num(name):
+ # Heuristic to see if a symbol name looks like a number, for nicer output
+ # when printing expressions. Things like 16 are actually symbol names, only
+ # they get their name as their value when the symbol is undefined.
+
+ try:
+ int(name)
+ except ValueError:
+ if not name.startswith(("0x", "0X")):
+ return False
+
+ try:
+ int(name, 16)
+ except ValueError:
+ return False
+
+ return True
+
+def _get_wch_compat(win):
+ # Decent resizing behavior on PDCurses requires calling resize_term(0, 0)
+ # after receiving KEY_RESIZE, while NCURSES (usually) handles terminal
+ # resizing automatically in get(_w)ch() (see the end of the
+ # resizeterm(3NCURSES) man page).
+ #
+ # resize_term(0, 0) reliably fails and does nothing on NCURSES, so this
+ # hack gives NCURSES/PDCurses compatibility for resizing. I don't know
+ # whether it would cause trouble for other implementations.
+
+ c = win.get_wch()
+ if c == curses.KEY_RESIZE:
+ try:
+ curses.resize_term(0, 0)
+ except curses.error:
+ pass
+
+ return c
+
+# Ignore exceptions from some functions that might fail, e.g. for small
+# windows. They usually do reasonable things anyway.
+
+def _safe_curs_set(visibility):
+ try:
+ curses.curs_set(visibility)
+ except curses.error:
+ pass
+
+def _safe_addstr(win, *args):
+ try:
+ win.addstr(*args)
+ except curses.error:
+ pass
+
+def _safe_addch(win, *args):
+ try:
+ win.addch(*args)
+ except curses.error:
+ pass
+
+def _safe_hline(win, *args):
+ try:
+ win.hline(*args)
+ except curses.error:
+ pass
+
+def _safe_vline(win, *args):
+ try:
+ win.vline(*args)
+ except curses.error:
+ pass
+
+def _safe_move(win, *args):
+ try:
+ win.move(*args)
+ except curses.error:
+ pass
+
+def _convert_c_lc_ctype_to_utf8():
+ # See _CONVERT_C_LC_CTYPE_TO_UTF8
+
+ if _IS_WINDOWS:
+ # Windows rarely has issues here, and the PEP 538 implementation avoids
+ # changing the locale on it. None of the UTF-8 locales below were
+ # supported from some quick testing either. Play it safe.
+ return
+
+ def _try_set_locale(loc):
+ try:
+ locale.setlocale(locale.LC_CTYPE, loc)
+ return True
+ except locale.Error:
+ return False
+
+ # Is LC_CTYPE set to the C locale?
+ if locale.setlocale(locale.LC_CTYPE, None) == "C":
+ # This list was taken from the PEP 538 implementation in the CPython
+ # code, in Python/pylifecycle.c
+ for loc in "C.UTF-8", "C.utf8", "UTF-8":
+ if _try_set_locale(loc):
+ print("Note: Your environment is configured to use ASCII. To "
+ "avoid Unicode issues, LC_CTYPE was changed from the "
+ "C locale to the {} locale.".format(loc))
+ break
+
+# Are we running on Windows?
+_IS_WINDOWS = (platform.system() == "Windows")
+
+if __name__ == "__main__":
+ _main()